Yuffina Posted December 22, 2011 -Worker debuff of -50% movement speed and buff of +50% movement speed is not worth the money. **why debuff the worker when you can debuff a tower or buff a creep?** -Increase damage reduction is not worth it. **After you cap 75% it doesn't negate the debuff at all it is just a waste of money.** **Early game you don't have enough money to use it effectively** -Add one life and take away one life are counter-productive to the game and having fun for both sides. ** This game is not a spam fest and should never be.** To replace these i say the following. +give creeps 10%/20% max hp heal over 10 seconds (10s cd) reduce max stacking cap in game from time to 60%. and make max 90% so increase damage reduction feels more powerful. **+10%/+20%/+30%** instead of life mod (-/+). have +base income by 150 / 300 Go to top Share this post Link to post
holepercent Posted December 22, 2011 Some good points raised. Targeting the worker doesn't have much benefit in wars. There isn't the frantic interest sell/rebuild of classic random. +1 life makes the ability of perpetual less relevant. -1 life can be abused to finish off players which takes away from the main game. Go to top Share this post Link to post
Yuffina Posted December 22, 2011 If it is possible can we reduce the cost of most super weapons to 500/1000/1500? Go to top Share this post Link to post
Karawasa Posted December 22, 2011 If it is possible can we reduce the cost of most super weapons to 500/1000/1500? Current cost is 250/750/2250. That would actually be a cost increase except for tier 3. Go to top Share this post Link to post
Yuffina Posted December 22, 2011 i will test more and see if the costs are to much or little... Go to top Share this post Link to post
Karawasa Posted January 23, 2012 Anyone test the current super weapons? Interested in cost analysis. Go to top Share this post Link to post