gwho Posted July 8, 2011 You have to admit ephemeral and celerity need reworking right? Currently, the common theme for both towers is: - diminishing damage, and requires micro to prevent this. but when micro-ed. they do average damage.... but eventually fall back in the dps race as wave # increases. so not good long term. This pretty much gives both the same role. worse yet, they both require water and nature, so it's like the triple tower store clerk slacked and gave you a "filler" tower instead of actually giving you true variety. So... to differentiate! 1) Ephemeral tower: leave as is. one tower of this sort is enough. (It's better that this tower is the one that remains the same b/c shorter range means sometimes you wont have to micro. micro comes in in the beginning or the end, when the tower will want to automatically shoot one target. Thus medium-amount of micro. celerity is not the case). 2) Celerity tower: depending on the distance, AOE will go up, but damage will go down. in the opposit trend, AOE will go down, but damage will go up. MICRO: A toggle switch to have this effect invert (so you can choose whether far distance will result in AOE up & damage down, OR whether far distance will result in AOE down & damage up. You don't have to micro 24/7. Not microing will just mean the damage is distributed differently for the most part rather than hard core punishment for not microing. Of course there can be NON-trivial variations and dps loss for not microing, but again, it's limited, and not extreme. Example in Action: So maybe you have several weak hp targets that you want to finish off. bam switch your celery mode to do aoe the farther the distance. Oh, just 1 or 2 targets with lots of HP about to leak? BAM switch your mode to hi damage, low AOE for farther distances. Role: Good for waves and for bosses. flexible tower. This tower's ability to divert and juggle AOE for damage or damage for AOE happens at far distances or close distances. medium distances is where you dont have an option b/c it ends up being the same. Low and hi range specialist. flexible tower for finishing leaks, as well as regular waves and bosses. _____________________________________________ voila. Both towers get medium amount of micro. Roles are differentiated. What do you say, Kurawasa? The remake is acceptable this time around? Go to top Share this post Link to post
Karawasa Posted July 11, 2011 Have you tried the new Ephemeral since writing this? Go to top Share this post Link to post
gwho Posted July 13, 2011 Have you tried the new Ephemeral since writing this? hats off to the new ephemeral. great great changes. - 3 second buffer reduces the need for constant micro, and instead periodic micro. longer durations of leaving it alone is still not that heavily punished. (not as severe of a punishment) - a minimum damage (minimum damage) - comparable average damage relative to other towers and cost features with similar end-effects would be great on the celerity tower. question. so how do u stop the 3 second continuous attack? do u have to spam the stop command to interrupt this? is switching targets considered breaking the continuous attack (in this case idk if "continuous" would be an accurate description)? Go to top Share this post Link to post
Chiquihuite Posted July 15, 2011 question. so how do u stop the 3 second continuous attack? do u have to spam the stop command to interrupt this? is switching targets considered breaking the continuous attack (in this case idk if "continuous" would be an accurate description)? The tower has an ability called 'Respite' which forces it to stop attacking for 3 seconds. You even get a nifty progress bar while it's "resting". Go to top Share this post Link to post