Moriquendu Posted May 11, 2011 First of all, I'm amazed by the detail of the various terrains. Really nice job done there. - My suggestion is to utilize more of this terrain. Many people play the game mostly on single-player, without the possiblity to choose the slot or color. Even if they play on multiplayer, it's usually not a full-house game. So after a while, everyone will have enough of the Jungle tileset for red player, and players Blue/Teal/Purple will be quite used to it as well. Other terrains will be very little 'inhabited', usually. So I'd like to ask if there's a possibility to randomize start locations. I'm totally not an expert in SC2 editor, so I don't know the effort required, but it would be a waste not to have people play on different tilesets and environment! - My other suggestion is, remove the water from the Blue / Protoss Jungle map. It looks nice, but it can be an FPS killer, if you got a weaker machine and Reflections on, especially with all the light sources (explosions, units) around in lategame. It also seemed to make units less visible. - The Zerg environment (player 8) looks awesome. Go to top Share this post Link to post
holepercent Posted May 11, 2011 agreed! there's no way to change area in single player.. if it's not possible to choose, start the player at a random slot. at least in single player wc3 you could move to the desired slot to change area.. Go to top Share this post Link to post
Exodus Posted May 11, 2011 I don't like the fact, that the units, that are running around at the edge of the area are visible on the map. It's kinda distracting. I believe there is an option to turn this off, right? Apart from that, I like the designs. It sure comes in handy, that you are able to use elements from all tilesets. Go to top Share this post Link to post
Moriquendu Posted May 11, 2011 I think it's already been mentioned by the terrain developer, that these units will have their minimap appearance turned off. I don't remember where did I read it, though. Go to top Share this post Link to post
Chiquihuite Posted May 11, 2011 I think it's already been mentioned by the terrain developer, that these units will have their minimap appearance turned off. I don't remember where did I read it, though. It would actually require a data change to do this, but it's definitely something we *can* do if Karawasa wants to go that route. Go to top Share this post Link to post