proveisso Posted May 10, 2011 First game ever: + SC2 version 1.3.2.18317, LA realm + Map version: 0.0?, game hosted by alguemx + Very Easy setup + Used max, mineral and lives codes. Game ended for me when I used "-lives 100" + 2 players 1- FNL1 won't upgrade to FNL2. Allows upgrade, takes money, shows progress, but won't upgrade. 2- Some creeps wouldn't even trigger tower attack. First "serious" game: + SC2 version 1.3.2.18317, LA realm + Map version: 0.0?, game hosted by alguemx + Very Easy setup + no codes used + 2 players 1- minerals got "bumped" somewhere along the road. Took some time away from SC2 while playing, came back and there was a LOT more than there should be. 2- pure essences limits only Periodic building, not Elemental Tower's upgrade. 3- Light tower got range nerfed from WC3? I remember L5 on the middle covering almost entire map. (already answered) 4- Got to level 61 and... no happy ending. Replay attached. Element Tower Defence.SC2Replay Second game: + SC2 version 1.3.2.18317, LA realm + Map version: 0.0, game hosted by alguemx + Normal setup + no codes used + 6 players 1- Defeated/disconnected players' ground isn't cleared. Towers and builder stay. 2- Scoreboard shows only first (red) player's life and worth. (already being taken care of, in another part of forum) 3- Most tower range seems... bugged. Third game: + SC2 version 1.3.2.18317, LA realm + Map version: 0.0, game hosted by alguemx + Normal setup + no codes used + 4 players 1- No bonus for clearing wave first =( 2- Wave 5, 8 doesn't show health bars 3- Magnify (DF) tower won't charge 3- Revive creeps give money when they die both times? Misc in-game: - No tower had real names (Drowning, Eternal, etc), always something like a tag "Unit/Name/LW1". - Same thing for every little single thing around my screen. Even money popups from dead creeps. - Lot of debug around the screen with those tags. -- This seemed to be a localization problem, from second game onward towers and everything else looked fine. + Scoreboard wasn't "readably" available. I figured after sometime what was my current wave/next wave numbers, and interest timer, but never found out life counter. + Plataform for towers on top left of the map won't let all 16 towers "available" to be built. Player 1 has 1 space less on the bottom right of that plataform, Player 2 has 1 space less on the bottom left of that plataform. + Typo on message for buying Pure Essence, says "Pure essance upgrade captured" instead of "essence". + Deceit tower can acumulate 7 towers at the same time? Dunno if it's a bug... I thought it should keep only one tower at any time. + After getting 2 Pure Essences, the Pure Essence button dissapears? 2 is max? + Same question for Interest. 3% is max? Towers: + Magnify/Amplify/Intensify (DF) don't charge + Upgrade to Intensify tooltip shows "Charges up each second. Damage is 12..." + What's the difference between Disease/Decay/Death? All three abilities say "Damage equal to (Max HP/Current HP)*6" + Deceit, Fountain and Factory's range visualizer won't go away when tower is deselected. + Well/Spring/Fountain, Forge/Foundry/Factory towers won't autocast? + Quark and Radius tower buttons exist, but are disabled. + Torrent (LNW) ability tooltip incomplete. Shows 7 out of 10 damage levels. + Torrent upgrades to itself instead of Tsunami. Takes money away, shows progress bar, but when completed, won't swap towers. + Nova upgraes to itself instead of Supernova. Same as above. + Nova attacks even when there are no creeps in range. + Flamethrower upgrade button disabled on Magnify tower. + After wave 61 is activated, -level command doesn't work. + Phasor tower uses 6 "supply"/Pure essence? - If I didn't oversaw anything, there's 61 towers available now (counting Periodic) - since I'm counting all the buildable ones, not the disabled ones. - Full tower replay Element Tower Defense LA.SC2Replay Misc out-of-game: Map is listed on singleplayer vs. AI - as Karawasa said on shoutbox Map is listed on multiplayer under Favorites, but when I try to host I get "map is unavailable" error. Comments: Sad to see 2 Darkness-triple disabled, Radius and Flamethrower. -=edit=- decided to go along the format Jello made Go to top Share this post Link to post
Karawasa Posted May 10, 2011 The map should not end. Once you reach wave 61 that is it. Ronald will be implemented soon. Go to top Share this post Link to post
alguemx Posted May 10, 2011 in some waves, the basic towers hit creeps but gave no damage Go to top Share this post Link to post