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holepercent

Pick order for 6-element build

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Open discussion: What is the optimal pick order for the 6-element build? At least the tier1 of all 6 elementals must be summoned.

Post your suggested pick order, why you pick the elements in that order and what towers to put into play.

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I'd say:

F - 1

N - 1

---> Vapor Towers

W - 1

---> Impulse + Wells

F - 2

N - 2

W - 2

E - 1

E - 2

----> Impulse + Quaker + Well + Blacksmith

L - 1

L - 2

----> Impulse + Quaker + Well + Blacksmith + Enchantment + Polar + Nova + Windstorm

D - 1

D - 2

----> Impulse + Quaker + Well + Blacksmith + Enchantment + Polar + Nova + Windstorm + Corrosion + Muck + Roots (+ Zealots to finish it of)

==And 2 Periodics ofcourse==

Pretty simple format, but I hope it's ok

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First, welcome to the forums..

That suggested build 'fails'.. it has 12 picks listed while you only have 11 lumber.. guess there's no d2?

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someone up the replay to test the strategy in hard o very hard :P?

btw hole...all the replays are played in xsm...once you told to me that is because the pro players can beat the first 30 waves with canon/arrow towers .

how can you summon elements and defeat them with composite towers from lvl 1?

i supose it was possible..but you will lose 20/30 lifes at least..playing in hard/VH..

otherwise...theres a guide/replay explaining how to do that?

thx

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look up the replays from the FDS (especially kirby's, could be in beta FDS though) for the $$$ openings (using a older wc3 version or evercraft/versionchanger).. the players use elemental arrows/cannons and extreme relocating.. no leaks.

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