holepercent Posted March 22, 2010 Open discussion: What is the optimal pick order for the 6-element build? At least the tier1 of all 6 elementals must be summoned. Post your suggested pick order, why you pick the elements in that order and what towers to put into play. Go to top Share this post Link to post
PumpkinPirate Posted March 26, 2010 I'd say: F - 1 N - 1 ---> Vapor Towers W - 1 ---> Impulse + Wells F - 2 N - 2 W - 2 E - 1 E - 2 ----> Impulse + Quaker + Well + Blacksmith L - 1 L - 2 ----> Impulse + Quaker + Well + Blacksmith + Enchantment + Polar + Nova + Windstorm D - 1 D - 2 ----> Impulse + Quaker + Well + Blacksmith + Enchantment + Polar + Nova + Windstorm + Corrosion + Muck + Roots (+ Zealots to finish it of) ==And 2 Periodics ofcourse== Pretty simple format, but I hope it's ok Go to top Share this post Link to post
holepercent Posted March 26, 2010 First, welcome to the forums.. That suggested build 'fails'.. it has 12 picks listed while you only have 11 lumber.. guess there's no d2? Go to top Share this post Link to post
PumpkinPirate Posted March 26, 2010 Oh yeah that's right Well yeah ditch the d2 then. Go to top Share this post Link to post
n1kko Posted April 9, 2010 someone up the replay to test the strategy in hard o very hard ? btw hole...all the replays are played in xsm...once you told to me that is because the pro players can beat the first 30 waves with canon/arrow towers . how can you summon elements and defeat them with composite towers from lvl 1? i supose it was possible..but you will lose 20/30 lifes at least..playing in hard/VH.. otherwise...theres a guide/replay explaining how to do that? thx Go to top Share this post Link to post
holepercent Posted April 9, 2010 look up the replays from the FDS (especially kirby's, could be in beta FDS though) for the $$$ openings (using a older wc3 version or evercraft/versionchanger).. the players use elemental arrows/cannons and extreme relocating.. no leaks. Go to top Share this post Link to post