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necromancera

a way to solve stalling problem

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It seems that the rule of strategy doesn`t work...

stalling is one of the game`s bug, not the player`s fault.

so, what about giving a punishment to those who let the creeps flee twice.

the punishment maybe losing extra life or permanently lose this creep.

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It seems that the rule of strategy doesn`t work...

stalling is one of the game`s bug, not the player`s fault.

so, what about giving a punishment to those who let the creeps flee twice.

the punishment maybe losing extra life or permanently lose this creep.

That is more of a issue in single player. in multiplayer, if you let creeps leak multiple times, you'll have to deal with 2 or more waves of creeps (unless everyone is playing slowly) and probably be rushed out of game.

and in forum draft series, time is a key factor to winning the draft...

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I don't see this as any different than cheating in singleplayer. As mentioned above, it has no impact on multiplayer or replay submissions. Thus, there is no reason to do anything about it...just like how I don't disable cheats (I could easily stop you from using greedisgood etc..).

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