Guest Treyn Posted April 20, 2009 I was just wondering if any of you thought it is worth getting blacksmiths to go with ability-like towers that still hit, i.e. tidal or quaker. Wells are sort of obvious synergy with them, but I'm not sure if it's worth getting smiths for them when a lot of their damage is from the ability, not the hits. Thoughts? Go to top Share this post Link to post
Cisz Posted April 20, 2009 In the public beta there are some dmg towers that don't get properly boosted, but I forgot which ones. Magic should be one of them. Maybe someone else can give you that list. But in the 4.0 all dmg towers (and no support towers) will benefit from smith, well, and trickery. Go to top Share this post Link to post
Guest Treyn Posted April 20, 2009 so you're saying in 4.0 actual release, the abilities of towers will get damage-boosted too, like quakers pulverize or magic's cast? Go to top Share this post Link to post
Karawasa Posted April 20, 2009 Quaker's Pulverize already gets boosted in the PB. In the 4.0 we have made all damage towers compatible, so yes Magic's cast. Go to top Share this post Link to post
jolin012 Posted April 20, 2009 Under this spoiler, balance related content of 4.0 are revealed. Don't read if you want 4.0 to be a total surprise. Yes. Quaker, poison, magic, tidal, impulse, etc. they will all get increased damage by blacksmith, increased attackspeed by well and cloned by trickery, to the % boost they should get - meaning both ability and regular damage gets boosted. Support towers cannot be boosted at all. To speak clearly: Slowing towers, armor reducers, voodoo, polar, and tower boosters: trickery, blacksmith, well. Go to top Share this post Link to post
Guest Treyn Posted April 21, 2009 thanks, the quick responses were appreciated. I'm looking forward to the actual 4.0 release, too. Go to top Share this post Link to post