Guest Void Posted January 6, 2009 I think the Quark Tower's teleport should have unlimited range, but a longer cooldown. Just a simple change that could make it a lot more useful but not quite overpowered. Go to top Share this post Link to post
Cisz Posted January 6, 2009 You are a bit behind on things: Quark no longer teleports, its getting more dmg over time now (very similiar to zealots speed increase). Golems now sort of teleport (they do a roll). Go to top Share this post Link to post
Guest Void Posted January 6, 2009 Ah, well I haven't used a quark tower since the public beta Go to top Share this post Link to post
dvdlesher Posted January 6, 2009 What the... Beta tester can download the latest beta you know... Or you didn't know? Go to top Share this post Link to post
Brule Posted January 6, 2009 What the... Beta tester can download the latest beta you know... Or you didn't know? i thinks he means to say that he not used quark on the latest beta Go to top Share this post Link to post
dvdlesher Posted January 7, 2009 I do use quark on latest beta, but the quark attacking system is changed from public beta -Public beta use teleport as main damage -On latest beta (which is beta 20 for now), quark get more damage each time it attacks and lose the "teleport" ability Go to top Share this post Link to post
Guest Void Posted January 7, 2009 What the... Beta tester can download the latest beta you know... Or you didn't know? When I posted this topic I had been a beta tester for about 2 hours ;] Go to top Share this post Link to post
dvdlesher Posted January 7, 2009 Ooh, I thought you were a beta tester for at least a week... Go to top Share this post Link to post