jolin012 Posted November 3, 2008 as the topic sais, [beta 16b] Current Trickery status.. Excellent work on getting pure clones to work (aka not cost food to have). Still to fix: clones must share status with original in some way. it's not ok that with t1 or 2 trickery, twice as many wells/smiths needed, and with t3 trickery 3 times as many needed. This is important imo. level3 marker problem, was that fixed? Autocast range 700 should be 800, was wondering why it ain't fixed yet... Go to top Share this post Link to post
Karawasa Posted November 3, 2008 I should be able to make it so that when a tower is cloned apply its buffs to clone. Other bug(s) should be fixed... Would need to test what exact value would mimic real autocast. It is weird that real autocast has larger AoE even though same value...perhaps use -range to get a good estimate. Go to top Share this post Link to post
jolin012 Posted November 3, 2008 I allready did that, remember? viewtopic.php?f=18&t=1111&p=9820&hilit=autocast#p9820 Go to top Share this post Link to post
holepercent Posted November 6, 2008 Other trickery bugs to point out.. mirage tower generates 15sec clones.. i mentioned this before and it occurred again. Seems like this bug only affects me... or no one has realised it yet? eletd_beta_trickery bug.w3g Go to top Share this post Link to post
jolin012 Posted November 6, 2008 ya, there i see, first all goes well, 30 sec clones, until suddenly, lv 41 or something, a hail lasts 15, and the next clone beeing comet, also lasts 15 only. And no - i didn't notice it in my games, perhaps it happened but i didn't notice it in my own games. Thanks for ading to this thread. Go to top Share this post Link to post
jolin012 Posted November 6, 2008 while topic moved here and 800range not added i must ask: why don't you want 800 autocast range? Go to top Share this post Link to post