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jolin012

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Posts posted by jolin012


  1. Edit: Dang, Sancdar made me look dumb, by answering before I had finished my post.

    And yes - in short, your idea is right sancdar, but this was actually allready fixed :)

    i don't know what Cisz means by

    "Smith and well boost the tower, and the summons s"

    but i think what he means is that the well and smith boost the oblivion tower, and that a buffed oblivion tower will spawn archers that attack faster/with more power. or at least that's ho it's supposed to be.


  2. 2ndpick : Light

    The first element I play is light,

    The first element I like is light,

    the little winking light shows its power in range,

    light is my pick.

    hehe, this sounds like dev1. but i don't think you know him :)(he was our previous lightlightlight!!!-guy)

    thanks for the sheet Sancdar, I think it'll be useful.


  3. Mushroom is one of the worst of the ST damage duals to combo with Well, possibly the worst.

    Because?

    And Phaust - balance will keep changing, the 6ele will probably get stronger again if it is true that it is weaker than the other builds. (but not be the strongest of them all, and you'll probably have to start with 4 element types, and make those level 2, before you add a 5th and finally a 6th element to the build.


  4. but it would preven players from killing 20k ronalds? I guess that is what he's trying to point out. remember that ronald on VE has a lower armor. MAYBE this is a good idea that master points out, but it's a side problem from the actual problem: players playing on a too easy difficulty (which we should maybe not solve through ronald if we can do it a real way. again, how about announcing player difficulty when they select it.? And on the multiboard. I would rather do all these changes in a total overkill than not at all. it is an important issue that ppl play on too low dif.)


  5. magic is likely to hit a nerf and soon enough you will probably see other builds out there than FED, cause that's what we're aiming for. and yes 6ele was nerfed cause that was the only viable build. remember that blacksmith is not the only strong booster. try well tower or trickery tower and max those. Why teh slowing duals were removed was due to balance reasons. th ey appeared in some builds but not others.


  6. You mean lags?

    There has been alot of optimizations to reduce lags, but some new towers lag more than older once, maybe that's why. but most say this version lags less.

    strategy says the trick in this version is to upgrade towers instead of "base full of towers". don't build a new tower. upgrade an old one. This strategy will also reduce your lags.


  7. Exodus has a point about the essence dude... what's the use of it if you don't have to kill it right away? I mean if you can use pure light to kill it at lvl 3 it doesn't do it's job at preventing early pures. but maybe that's not necessary cause the t3 elementals themselves are wrong in the first place (they hp early should probably be way greater.

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