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HiggsBoson

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Everything posted by HiggsBoson

  1. This tower is good enough to hang with the Haste Tower against fruit (0.79). With the nerf to Haste in 0.80, I'm pretty sure it's the clear best tower in the game.
  2. Well without double interest it'll probably be impossible to get the ~500k minerals needed to fill the map with towers, and also seems to remove most of the skill used to gain an appreciable advantage. But we'll see. Last night I tested the Haste Towers, and happened to play against someone who managed a full board of Velocity Towers. Granted they were on Very Easy, but they kept up with raw fruit kills better than anything else I'd seen and it made the Haste build not as OP as I made it sound. It feels bad to keep suggesting nerf nerf nerf, but rather maybe there should be some equalizing goal for more builds to have a chance at. In Standard Mode, I thought this was to get all towers built for maximizing fruit kills, but this goal as we all know is completely inviable for most builds. That said, if Haste was nerfed too much here, I'll be exploring the Velocity build (as it works better with this "fixed clock"/"last one finishes controls the round" play mode).
  3. My best on Very Easy filling every possible square (140 towers in most spaces) with Blitz and Factory towers is 777 kills. On Very Hard, I've gotten 246 kills for 1230 points.
  4. Karawasa, I want to commend you on a fine game. I've been playing this extensively since it got big on NA, like version 0.6. I've finally decided to register here, and probably share some of my replays at some point through the various versions. First things first: I still occasionally get extra gas when people leave the game. I usually see it on Standard mode. Second, the recent change to how the clock works between rounds has made it impossible for people on lower difficulties to compete. I've tried a few variations on filling the entire board on Very Easy, and my best is 777 kills. But on Very Hard with a similar strategy, it's very easy to get 160 kills (800+ points). Why is this? Well back in versions 0.75 and 0.76, a lower difficulty player could control the tempo of the game, to atleast give a chance at getting minerals for themselves. Now that the clock is fixed, the Very Hard players are favored, as they typically finish the round last, and can control when the next round begins. The Very Easy tactic was to kill ASAP and then sit on maxed mineral interest, but now that they can't control when the next wave begins this is less effective. Finally, my big secret: Haste/Blitz Towers (FWE) are completely OP. As I said above, filling the map with Blitzes and some Factories (FE3) is unbeatable. I've tried the life gain, the Mildews, the Hail (full map of Hails on Very Easy only gets like 175 kills), the Pure light, the Obliteration tanks (pre-nerf), the lightning, and even the Laser builds, and nothing is remotely close to being as effective through the entire game and fruit rounds as Blitz Towers. It's likely that in version 0.79, I can play Normal or Hard mode, control the tempo like I do now in Very Hard mode, fill the map with Blitzes, and get the x3 or x4 points per fruit kill and easily break 2000 points, thus making Very Hard mode impossible to compete (by finding a balance between saving minerals and the points bonus). So if you have to change only 2 things, change the resouces bug.and nerf Haste/Blitz, but don't do it until after tonight so I can test my Normal/Hard theory! -HiggsBoson
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