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holepercent

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Posts posted by holepercent


  1. a changelog would be too much to make. most wouldn't want to read a changelog that is a few pages long. it's really a lot of changes from 3.0.

    but i do agree that the dual and triple pages should be updated once they're ready..


  2. the new lwfd isn't as strong as the 3.0's build but it is still a decent build..

    break out of the 3.0 mindset. try different towers and builds. play in random mode and just try and experiment with all the towers and slowly move into the builds.

    the 'easier' builds you could try are DNEW and LFNW. Both these builds feature 2 aoe slowing.


  3. (drum roll)

    ................................................................................

    .................................................................................

    .................................................................................

    ........................................................

    Introducing... SHORT MODE!

    A new mode where players start with 1000 gold, 3 lumber and at wave 16.


  4. those who have played enfos MT edition (at least) would know that in that game, all remaining players start a new round (rematch) in 25seconds after one side wins. probably could do the same here where all remaining players would just start the next round after a timer, then add an option to be obs/player.


  5. i always press tq at the start of random short mode because i can never remember the towers.. that saying, i should make it a point to memorise the towers well to avoid messing up..

    but doesn't it get quite difficut to read after getting 5 or all 6 elements? especially when you can't decide what to build. 4-element build shouldn't be too difficult with 6 duals/4 triples.


  6. it's probably harder to remember what damage type the tower does than the name of the skill of the tower. Besides, how many actually remember the name of the skill? players are more likely to remember what the tower does than the name of the skill. like roots is an aoe slower that deals dot. so i agree that damage type rather than skill name be added in the list.


  7. the tower query is more for experienced or at least players who have played some games to recall a certain tower. probably more like "what's hydro's elements and can i build it". you should already know what you want and just be looking out for it. but i do want a dual-query and a triple-query. i find that sometimes i have to wait too long for the triples to appear, most of the time in random games where i can't remember a certain triple and need to know the elements.


  8. rushing a triple is easier. there is only one triple available with 3 elements (no interest) and any dual that is built can upgrade to that only triple. the choices between duals/element towers is more varied when there are three elements available and that is where poor building occurs.


  9. it's something that helps bad micro-ers, those who can't sell and rebuild fast enough. this will affect usually only the first 25 levels or so where cannons and arrows are mainly used. (yes, i know some use arrows and cannons for some extra damage while farming gold for upgrades in mid/late game but that's beside the point). i would accept the proposal.


  10. i almost always play on random, i never have enough time to plan the build properly and end up building badly(at least for wave 16). about the elemental spawn time, i don't really find it that critical. it's supposed to be SHORT mode, and thus, players shouldn't be 'wasting' time killing those 3 elementals.


  11. for me, like others, it's comparable to mech/undead, a class that needs to be taken into account when building. the old 90% didn't make much of the difference once the duals were up. 75% requires some extra damage. so no changes. keep it at 75%.


  12. I think the tower's bugged, personally. The applied damage doesn't always seem to mesh with what I'm watching. Anyone got a replay that uses one of these in situations where it's easy to tell what's happening?

    the damage done is affected by armour (confirmed by karawasa). The situration to see this is when catching elementals. i'll try to find one of my replays...


  13. damage tests.. sounds like it's from gemtd... it's slowable and stallable there and sometimes takes forever if the defense isn't strong enough to kill it.

    but i'm against that idea for ele for reasons mentioned above.


  14. first option gives players the familiarity, something of the old in a revised form.

    between 2 and 3, i would prefer 3. Both options would encourage minimum building. have as much unspent gold as much as possible. should have some damage even if the player has no gold left.

    fourth option might be difficult to balance, short of giving too much gold at the start and being insignificant in the mid-end game. this being a triple with only 2 levels.


  15. the long post thing happens to me. that's why type your posts on notepad or something first. then when you finish copy paste over into forum. another way after typing the intro, press submit. then edit the post. every now and then just submit then edit again. that's what i do for all my long posts.

    not clicking anything doesn't necessarily logs me out. i stay in the forums for a few hours without clicking. when i return and click a forum i don't get logged out. It's weird that after getting logged out, your userid is still shown as logged in. The users online is lagged by a few minutes. and i can log in immediately after i get logged out, even if i'm shown as still online.

    and if you are typing a post and you get to the log-in screen after submitting, press back. the message should still be there, as least for me.


  16. it would lead to the weaker players/everyone! getting flooded and all the noobs will leave. Even at wave 1, there are players that leak, then they will leave straight away. even pros might have to face 2 waves, on opposite side of the ledge (i'm not very sure about this but it is a possibility, possibly at right ledge placements IX, VI or III). pros would probably play at IV (or do all pros play at IV in multiplayer games....)


  17. and it's probably not very useful. you most likely don't get the spell you want casted. it's like the spell slate in gemtd. build but it doesn't really help because the spells are too random.

    >why would a chain lightning increase damage? it picks up energy from the first target and transfers it to the next target and so on...


  18. one good use of this tower is for catching elementals... although like jinx, the creep is usually dead before the ability can trigger or it takes too long to trigger and the creep leaks...

    shorter casting time and duration might be better.

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