Guest dyehardz Posted April 9, 2008 in open-beta4 : - earth + darkness = gunpowder (long range) - earth + water = hydro (slower alike) I suggest switch ED with EW for balancing purpose. long range towers in open-beta4 : - FNW (impulse) - L (light) - D (dark) - DE (gunpowder) dark tower is already long range. if we use EW, we'll have more combinations to survive from certain creep (for example : machines) 2-elements slow towers in open-beta4 : - WL (ice) - FN (flame) - WE (hydro) water used twice, and no darkness. if we use ED, imo it's more balanced. What's your opinion? Go to top Share this post Link to post
jolin012 Posted April 9, 2008 ain't that easy:/, both names, attacktypes, and alot more messes up, damagetype balance too. and long-/shortrange isn't the highest priority imo Go to top Share this post Link to post