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Guest Sancdar

[Beta 7] Armor Tables

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Guest Sancdar

The adjustment to armor point worth has drastically increased the difficulty/slowed down the early game on VH (slower could mean easier for later on if it's an all-VH game) because the standard arrow requirements don't quite kill the creeps anymore. I think this is a bad thing, because the early game is the least interesting part of EleTD, since you don't have that many options.

Edit: I'm not totally convinced this is bad, and it might be good to make VH that much harder.

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Guest GkJ-mo

ive noticed this as well that asuper arrow tower doesnt oneshot lvl 2 creeps anymore, which i wouldnt consider a good thing :)

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Guest Sancdar

After a couple tries, I think that it's an okay change. In mixed difficulty games, VH will already be screwed from the full gold on the other modes I think - this won't change things too much for them. However, it will stop a VH player from effectively rushing a low-skilled player on another difficulty. It allows fast play, but at the cost of pretty much all your interest micro. You have to drop back like 5 seconds a wave if you want all the gold you would have had previously.

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Interesting analysis Sancdar, this sounds like a positive change overall. The multiplier was changed from 0.05 to 0.06, now the question is should we take it to 0.07?

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In pick mode you can't really use another tower then cannon or arrow in the early games. The ordinary (Ex.) Fire towers are really a vaste of money and 'fire'power.

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Guest Sancdar

Eh, it's still possible to switch to a dual in levels 11-14, it's just that if you have any micro at all you're better off keeping with arrows/cannons until around level 20.

The composite armor reduction change made a big difference though, because those knights hit you hard if you have a weak dual set up.

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Interesting analysis Sancdar, this sounds like a positive change overall. The multiplier was changed from 0.05 to 0.06, now the question is should we take it to 0.07?

Heh, I already was wondering during 2 games why i was leaking all the time because I slightly underbuilded repeatedly. Well, I know for certain that now I have less money for endgame, so I think it compensates a bit the advantage of lower difficulties in terms of money management. I don't even want to think how much harder VH is now after this change. :wink:

Nvm, need more testing to say more. Kara, would it be possible for you to release a second beta 7 just with the multiplier changed to 0.07 to compare?

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