0rb3r Posted December 25, 2007 I think it would be much less confusing if the damage type: light damage, darkness damage, ..., composite damage (always deals 100% damage regardless armor type, but affected by armor strenght), spell damage (always deals 100% damage regardless armor type and strength), would be displayed on the description of the spells. It is imo logical to think that all spells deal direct damage/spell damage and ignore armor type and armor strenght. It is a way to let the player know that the armor does matter on the spells. As well I would like to make a clear difference between composite damage (that is affected by the armor value and thus by difficulty) and spell damage/direct damage (that ignores armor type and armor value, thus is not affected by difficulty). Go to top Share this post Link to post
jolin012 Posted December 25, 2007 yah, I've been confused all the time not sure if dino/quaker pulverizing deals armor/armor-type ignornign dmg(however, now i know, from asking, that t's neither armor nor armor type ignoring) Go to top Share this post Link to post