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0rb3r

Display damage type on spell description

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I think it would be much less confusing if the damage type:

light damage, darkness damage, ..., composite damage (always deals 100% damage regardless armor type, but affected by armor strenght), spell damage (always deals 100% damage regardless armor type and strength),

would be displayed on the description of the spells. It is imo logical to think that all spells deal direct damage/spell damage and ignore armor type and armor strenght. It is a way to let the player know that the armor does matter on the spells.

As well I would like to make a clear difference between composite damage (that is affected by the armor value and thus by difficulty) and spell damage/direct damage (that ignores armor type and armor value, thus is not affected by difficulty).

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yah, I've been confused all the time not sure if dino/quaker pulverizing deals armor/armor-type ignornign dmg(however, now i know, from asking, that t's neither armor nor armor type ignoring)

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