jolin012 Posted December 18, 2007 For my first go on beta 6 i tried a quaker build (FNED) The first that happened was a bug, somewhat like the old undead bug, but not on undeads. Creeps stopped spawning, why i do not know( http://rapidshare.com/files/77495002/bu ... d.w3g.html ). This happened again when I, Del_Diablo and orb3r were testing death, but this time, my creeps stopped spawning when i was alive, and Del_diablos creeps didn't stop spawning while he was dead, and orb3r could continue.( http://rapidshare.com/files/77495236/bu ... 6.w3g.html ) However, on the FNED run i used roots quaker and flame, blacksmith don't stack with the stomp of quaker afaik. On beta 5 this was too weak because it worked good up to lvl 30, worked 30-40, was bad 40-50 and sucked a lot 50-60. now you buffed it, so that it in general does more damage. so now it works good up to 40 workes almost to 50 and is bad 50-60. it needed a buff, but I'd say that's not th (only) buff it needed. as Lategame is alot harder it needs to be able to be more buffed in lategame(better access to support/slow/armor reducers). but the only it got is flame and roots. getting to later midgame a blacksmith tier2 would have been raised, and it would be able to handle lvl 40-50 with maybe a firetower like flamethrower as coverup for nature levels. (or itself beeing a coverup for lightlevels with a dark tower as base dmg) I believe that it should be more fun if more towers needs to be used in a good combination for the perfect match. Not adding damage or range to the quaker, more like adding the availability to combine with blacksmithtower in latergame or some other supporting tower, and maybe something good for mech as quaker fails mech bigtime. I tried FNEL and FNEW too and it fails pretty bad there aswell,(it might be possible in a 5elebuild but i think it should be possible in atleast one 4 elementbuild or the tower is somewhat worthless). Making it stack with blacksmith and maybe something else that would make it able to work in lategame, maybe by making it stack with another tower too. So, my sugguestition is to make the bonus stack with blacksmith(if it don't allready do, i took it for granted and never tested sorry) Edit: Yeah, i was wrong, it does stack with everything, and is now somewhat good, because it has at least one place where it works( the fnel build) have not yet tried dark build or water, think those are harder. Go to top Share this post Link to post
Karawasa Posted December 19, 2007 It already does stack with blacksmith, and it does not ignore armor. Thus, there are a variety of ways to combine it with other towers. I am concerned about the creeps not spawning, and would like to investigate it further (that being said, if it happens to anyone reading this, please report it). I'm short on time the next couple of days, so it would help me greatly if you could provide a ballpark estimate of when the bug (time or level) occurred in each replay. Thanks Go to top Share this post Link to post
Karawasa Posted December 21, 2007 Alright, have some more time now. Happened to me too, and really curious as to what is causing it. I suspect it may be the abuse of the -life command, especially when a player is dead and uses it, or kills himself with it. I'll have to watch your replay to see... Go to top Share this post Link to post