Guest Meatsim009 Posted November 27, 2007 OK - but what do you think of the ideas behind the funny named towers? ;P Go to top Share this post Link to post
Karawasa Posted November 30, 2007 I'd like to revive this topic again, as there is a need for more brainstorming. Magic and Laser seem to have turned out well, but a few new towers have not or may not make it into the game. Thus, I'd like to have some ideas to use when the time comes. The list: -[D+L+W] -[D+F+L] Go to top Share this post Link to post
0rb3r Posted November 30, 2007 D+F+L A High focus energy tower with a long range attack that consists in spitting small balls of plasma. It has an multishot autocast that consumes mana, owns a small attack range and shoots 3 bigger plasma balls with 75% accuracy each. (25% chances to miss the target) It owns as well a "Annihilation" skill, it consumes the whole mana pool of the tower and unleashes a huge ball of critical mass that moves very slowly to its objective and explodes in a very high damage aoe, you can cast it to a big distance but it is hard to time well the skill, as the energyball moves foward so slowly. Annihilation is casted manually to a point. The exact point of explosion is not 100% coincident with the point chosen, it is an unacurate skill and can turn off a bit (maybe between 0-200 distance). No cooldown. Exceptionally, this tower owns a third "Overload" skill that resets cooldowns of all towers in a small area you can choose and costs about 66% of the mana pool, no cooldown. Resuming, its a very flexible tower which regains slowly its strength (has and needs a huge mana pool), and requires a good portion of smart planning and timing to be used on its top potential. Can work as a support as well. (Somehow its the big-bro of the magic tower ) The upgraded version improves as well in mana regeneration. Go to top Share this post Link to post
Guest del_diablo Posted December 5, 2007 Mana Tower N+W+L Lulz Deals some damage, got mana regen aura. Go to top Share this post Link to post
echinodermata Posted December 6, 2007 Golem => increasing damage Zeal => increasing speed so along those lines, => increasing aoe ------------------------------------------ And about mana, it's not a universal thing, so mana regen aura doesn't make much sense. Go to top Share this post Link to post
Guest del_diablo Posted December 6, 2007 Infection Tower: Spawns summons at a slow rate by useing Crypt Lord beetle skill, this summons will have orb of darkness or the arrow skill that will spawn new of these beetles. Litteraly: Self massing Go to top Share this post Link to post