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Cisz

Drop hack and lag out - how to deal with it

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As you are probably aware, it is possible for the host to drop a player by abusing a firewall, without this beeing recognizable in the replay.

Same goes for a player that wishes to disconnect himself.

So if a player sees the game not running as he desires and has hope that a rematch might help, he could drop/lag out and claim a rematch.

If we count a disc as a loss, hosts can score easy wins with drop hack.

If we demand a match to be completed to score points, then forcing rematches over and over could become a legit way of conducting ladder games.

Only in games with a third party host (like a referee) the drop hack can be prevented. But still it's not recognisable is a disc of a player is on purpose or an accident.

So - is there a way to prevent this?

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Guest Sancdar

Honestly I don't think it's a large enough issue to matter. Do you really think the EleTD ladder is going to be so important to people that they make this kind of effort?

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I'd like to at least try to take this serious.

If we can't even prevent simple cheating, the whole thing becomes a bit pointless maybe.. :wink:

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Guest Sancdar

It would be pointless to cheat the ranks like that, and any solution would be more of a hassle than dealing with anyone who did win by dropping players.

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