Karawasa Posted August 22, 2012 Changelog: -Significant global performance improvement (CPU usage) -Performance improvement for Ice (LW) Tower -Slight performance improvement for Orange's area (Mazing) -Fruit points now awarded upon player death (instead of after everyone dies) -Added "attack ground" feature to Ice (LW) and Mildew (EN) Towers -Buffed Electricity Tower (FL) to 30 damage from 25 -Nerfed Cast Lightning (FL) to 20% bonus per bounce from 25% -Fixed partially incorrect damage for Ice (LW) Tower -Fixed Hydro Tower (EW) getting extra speed bonus from Spring Forward -Fixed incorrect floating text when buffed for Disease (DN) and Celerity (FNW) Towers Go to top Share this post Link to post
haupty Posted August 25, 2012 Changelog: -Significant global performance improvement (CPU usage) -Performance improvement for Ice (LW) Tower -Slight performance improvement for Orange's area (Mazing) -Fruit points now awarded upon player death (instead of after everyone dies) -Added "attack ground" feature to Ice (LW) and Mildew (EN) Towers -Buffed Electricity Tower (FL) to 30 damage from 25 -Nerfed Cast Lightning (FL) to 20% bonus per bounce from 25% -Fixed partially incorrect damage for Ice (LW) Tower -Fixed Hydro Tower (EW) getting extra speed bonus from Spring Forward -Fixed incorrect floating text when buffed for Disease (DN) and Celerity (FNW) Towers Thanks for teh attack ground on milder and ice, I hated micromanaging them! Go to top Share this post Link to post
WindStrike Posted August 25, 2012 There is a bit of an error with the attack ground - when you select a group and tell them to attack ground, it only has one of them use it. Otherwise, really nice. Go to top Share this post Link to post