Karawasa Posted March 20, 2012 Changelog: -Fixed Disease Tower (DN) and Celerity Tower (FNW) getting double bonus from Fire Up (EF) -Fixed issue where creep order would be random if non-chaos selected when previous round was chaos -Tweaked health/shield regeneration to a constant 2.5% after level 10 (Mazing) -Removed health/shield regeneration from elementals (Mazing) -Improved checkpoint indicators for orange area (Mazing) -Fixed clones being able to block path (Mazing) -Fixed Grim/Impetus floating text not scaling (Hero) -Nerfed Pulverize to 3 AoE (Hero) Go to top Share this post Link to post