Karawasa Posted March 19, 2012 Changelog: -Further optimized water for performance -Fixed image creeps not having damage reduction -Fixed Maledict (DFN) not working under various circumstances -Fixed leaderboard not updating current/next waves in short/extra short mode -Images now last for 7.5 seconds -Tweaked hero spell damage increase to 50*(1.3^level)% -Fixed an error with rematch if the previous "round" ended on undead wave -Reduced size of Jet Tower (EW) explosion (performance increase) -Reduced size of Ice Tower (LW) graphics (performance increase) -Reduced size of Fire Up (EF) and Spring Forward (NW) buffs (performance increase) -Reduced size of Sunburn (FN) debuff (performance increase) -Buffed hero base mana regen to 3, buffed mana regen from speed amp to 0.16 -Buffed cast lightning to 200 base damage (Hero) -Buffed impetus to 300 base damage (Hero) -Increased health/shield regen to 1/1.75/2.5/3.25/4% (Mazing) -Fixed elemental bosses not having health/shield regen (Mazing) -Fixed undead creeps not having shield regen (Mazing) -Fixed image creeps not having health/shield regen (Mazing) -Fixed undead creeps not having correct damage reduction (Teams) -Fixed issue where second person on team not getting credit for winning (Teams) -Fixed position of random indicator (Teams) Go to top Share this post Link to post
WindStrike Posted March 19, 2012 "-Fixed elemental bosses not having health/shield regen (Mazing)" Could you revert this change? I had a level 3 summoned in mazing and had absolutely no way of killing it, and because the towers given to me didn't really allow for single target killing, the level 3 infinitely looped through my maze (it wasn't even that long), regenerated all of its health every time, and eventually just outright killed me. Otherwise, really good patch, I enjoy it overall. Go to top Share this post Link to post