WindStrike Posted March 12, 2012 Rather than the recent change that just turn VH Extreme Random practically impossible (level 2's capable of coming at 15 and level 3's at 30), I propose another system. Wave 5 - 100% chance of Level 1 Wave 10 - 100% chance of Level 1 Wave 15 - 100% chance of Level 1 Wave 20 - 50% chance of Level 1, 50% chance of Level 2 Wave 25 - 25% chance of Level 1, 75% chance of Level 2 Wave 30 - 25% chance of Level 1, 75% chance of Level 2 Wave 35 - 25% chance of Level 1, 75% chance of Level 2 Wave 40 - 25% chance of Level 1, 50% chance of Level 2, 25% chance of Level 3 Wave 45 - 25% chance of Level 1, 25% chance of Level 2, 50% chance of Level 3 Wave 50 - 0% chance of Level 1, 50% chance of Level 2, 50% chance of Level 3 Wave 55 - 0% chance of Level 1, 25% chance of Level 2, 75% chance of Level 3 Of course, that's the simple version. Given that there's a division of elements at each random selection, what's the actual version? (Starting Wave 20, assuming you have Water 1, Fire 1, Dark 1) Wave 20 - 50% chance of Level 1, 50% chance of Level 2 16% chance of Nature 1 16% chance of Earth 1 16% chance of Light 1 16% chance of Water 2 16%chance of Fire 2 16% chance of Dark 2 Wave 25 - 25% chance of Level 1, 75% chance of Level 2 (You got Fire 2) 8.33% chance of Nature 1 8.33% chance of Earth 1 8.33% chance of Light 1 37.5% chance of Water 2 37.5% chance of Dark 2 Wave 30 - 25% chance of Level 1, 75% chance of Level 2 (You got Earth 1) 12.5% chance of Nature 1 12.5% chance of Light 1 25% chance of Earth 2 25% chance of Water 2 25% chance of Dark 2 Wave 35 - 25% chance of Level 1, 75% chance of Level 2 (You got Earth 2) 12.5% chance of Nature 1 12.5% chance of Light 1 37.5% chance of Water 2 37.5% chance of Dark 2 Wave 40 - 25% chance of Level 1, 50% chance of Level 2, 25% chance of Level 3 (You got Dark 2) 12.5% chance of Nature 1 12.5% chance of Light 1 25% chance of Water 2 25% chance of Dark 2 12.5% chance of Fire 3 12.5% chance of Earth 3 And so on and so forth. Not sure what the exact formula would be given that, but... I figure it may balance out that ridiculously high chance of 6-element in random and provide a better chance of 4-element. Percentages would be changeable, I was just using that as an example. Go to top Share this post Link to post
holepercent Posted March 12, 2012 Guess getting the last level 1 on wave 55 to complete 6-element isn't that bad. there should still be a small chance for that. but the % chance of 6 elements should be reduced towards the endgame. Go to top Share this post Link to post
WindStrike Posted March 12, 2012 The chance of level 1 element on 50 should probably stay. My problem with a level 1 element on 55 is... practically its only purpose is for periodic towers. Or say you have a good 4 element build and suddenly, your last element is a level 1. It offers a little on the support towers, but overall, that last element pick could be used for something better. Well, that's just my little opinion on it. Problem is, I'm anti 6-element, so of course I'm going to be hating on a level 1 at 55. Go to top Share this post Link to post
holepercent Posted March 12, 2012 shouldn't expect a random build to be as good as picking the elements (which is part of the fun of -random). Go to top Share this post Link to post
WindStrike Posted March 13, 2012 True. That said, if this suggestion doesn't go through, please bring back the old random system, aka no level 2s until 20 and no level 3s until 40. As it is now.... some things can get brutal and extreme + random is now practically impossible. Go to top Share this post Link to post