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WindStrike

Celerity - The God Spot

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If there's one thing Celerity (Water+Nature+Fire) and Torrent (Light+Water+Nature) towers excel well in, it's that you can use very few (even just one) and with Well Tower support, you can solo up to the late 40's and rack up interest. Yes, they're not great in the late-game and become nearly worthless in the last few rounds, but up till that point, they slaughter everything. This guide will point out where to put the Celerity Tower (and maybe a secondary spot... if you even need it).

Placements

Celerity-GodSpot.jpg

As we know, Celerity gets the most damage the farthest it can hit. See that location in the screenshot? At the start of a round, you can hit them on the top-left corner, practically right after they spawn. If it's an Earth round, everyone in the game is screwed because you're one-shotting them and pretty much clearing the wave instantly. Assuming the creeps live past the top-left corner, you have the far-left side, the middle section of the bottom, the middle section of the far right, and the corner of the last stretch. And because you want it to hit as far as possible, you don't want to be able to hit any more than just those "middle spots". And of course, it may not do as much damage, but it'll hit everywhere in between as well.

If you want a secondary spot (maybe against Fire rounds), place it just above that spot. It may not really hit the bottom, but that's fine, because it'll still hit that top-left spot, the right side, and a larger area of the top side.

Strategies

Ah, don't we love triple towers that include good dual combinations to support it? With Celerity, you'll have Infrared (Fire+Nature) and Well (Water+Nature). Don't put all of your Infrareds in one spot - keep them in the same general area, but space them out a bit such that creeps continue to get hit by them, which severely amplifies the damage. Vapor... if you look at it initially, it looks like Quark but worse. However, its damage works like this - it hits everything in a good area, and then THOSE hits have splash and gain more damage for more creeps. So if you have no slowing, Vapor is pretty much pointless for covering your Fire weakness - just use Infrared in that case.

For rounds 35 and 40 (assuming a 4-element build), just rush a Level 3 Well Tower, because you'll not only be sitting on one damage tower, but every other damage tower you build benefits from that Well Tower a lot. As a result, interest kicks in a ridiculous amount (not quite as much as Money, lol) and you'll have a lot more money than those than just spend their minerals when they get it, minimizing the effect of interest (and most of these players don't know about proper placements, which is huge).

Celerity falls under the same category as Money and Life Towers - they becoming practically useless rounds 56 and beyond, but they're amazingly useful prior to that point. That said, once you hit round 56, sell it and start using your other towers. Assuming you're using 4-element build and want your Vapor Towers to pwn (along with Infrared Towers), go Light 2, because then you'll have Nova/Ion, aka double slowing. Both Infrared and Vapor REALLY benefit off of the extra splash from that slowing, and your defense suddenly becomes ridiculously awesome. Though you'll have troubles against single targets still, but you'll have Pure Natures, so just stick them in the top-right corner (Nature is best on double pass) and you'll gain a lot of kills from them.

Alternatively, Dark 2 would work nicely because of double damage amplification (Erosion+Jinx). Additionally, you'll have access to Flood Towers, quite possibly the best Triple Damage Towers in the game simply because of its flexibility. Flood + Infrared (still very good even without slowing) + Double damage amp = everything is screwed. Earth 2 isn't recommended due to having all Triple Damage Towers and one of them being practically useless lategame (Celerity).

Tips

Once again, use as few as possible. If other players are killing too fast, either get another Celerity Tower or grab a few Infrared Towers (no more than 3 so that you can sit on one Well Tower... well, until you need more).

I hope this guide was helpful, and if you didn't read all of it, just look at the god placement and be set for life when using Water+Nature+Fire.

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