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Karawasa

Element TD 1.20

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Happy Holidays!

Changelog:

-Changed all instances of "standard" to "tower wars" and "classic" to "tower defense" to avoid player confusion

-Nerfed Flooding (DNW) Tower to 300 damage from 320

-Tweaked Nature Tower to 6 damage and 10 range from 5 damage and 12 range

-Added hotkey of "W" to super weapons and "C" to change builder

-Income timer periodic decrease buffed to 2 seconds from 1.5, minimum timer decreased to 3 seconds from 6 (Tower Wars)

-Creep Armor increase interval buffed to 4 minutes from 5, maximum armor still 75%

-Nerfed bounty to 50% of income value (grows by 20% each tick) instead of 75% of income value (grows by 15% each tick) (Tower Wars)

-Fixed player elimination not giving credit to killer (Tower Wars)

-Buffed offensive damage reduction super weapon to 10/20/40% from 5/10/20% (Tower Wars)

-Potentially fixed an issue with player select (Tower Wars)

-Freshened up the two introductory text messages in Tower Wars

-Added shields to creeps in Tower Wars with 0/10/25/50% of max HP for tiers 0-3 and 0/1/5/25 regeneration rate

-Projectile speeds increased, long range towers should have a very noticeable effect (less wasted shots)

-Decreased cost of Super Weapons to 250/500/1500 from 250/750/2250

-Tweaked healing Super Weapon to 7/21% from 10/20%

-Reduced size of explosion graphic for Tidal (LNW) and Vapor (FW) Towers (lag reduction)

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um...where's the link ? lol :blink:

Happy Holidays!

Changelog:

-Changed all instances of "standard" to "tower wars" and "classic" to "tower defense" to avoid player confusion

-Nerfed Flooding (DNW) Tower to 300 damage from 320

-Tweaked Nature Tower to 6 damage and 10 range from 5 damage and 12 range

-Added hotkey of "W" to super weapons and "C" to change builder

-Income timer periodic decrease buffed to 2 seconds from 1.5, minimum timer decreased to 3 seconds from 6 (Tower Wars)

-Creep Armor increase interval buffed to 4 minutes from 5, maximum armor still 75%

-Nerfed bounty to 50% of income value (grows by 20% each tick) instead of 75% of income value (grows by 15% each tick) (Tower Wars)

-Fixed player elimination not giving credit to killer (Tower Wars)

-Buffed offensive damage reduction super weapon to 10/20/40% from 5/10/20% (Tower Wars)

-Potentially fixed an issue with player select (Tower Wars)

-Freshened up the two introductory text messages in Tower Wars

-Added shields to creeps in Tower Wars with 0/10/25/50% of max HP for tiers 0-3 and 0/1/5/25 regeneration rate

-Projectile speeds increased, long range towers should have a very noticeable effect (less wasted shots)

-Decreased cost of Super Weapons to 250/500/1500 from 250/750/2250

-Tweaked healing Super Weapon to 7/21% from 10/20%

-Reduced size of explosion graphic for Tidal (LNW) and Vapor (FW) Towers (lag reduction)

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