Karawasa Posted December 27, 2011 Happy Holidays! Changelog: -Changed all instances of "standard" to "tower wars" and "classic" to "tower defense" to avoid player confusion -Nerfed Flooding (DNW) Tower to 300 damage from 320 -Tweaked Nature Tower to 6 damage and 10 range from 5 damage and 12 range -Added hotkey of "W" to super weapons and "C" to change builder -Income timer periodic decrease buffed to 2 seconds from 1.5, minimum timer decreased to 3 seconds from 6 (Tower Wars) -Creep Armor increase interval buffed to 4 minutes from 5, maximum armor still 75% -Nerfed bounty to 50% of income value (grows by 20% each tick) instead of 75% of income value (grows by 15% each tick) (Tower Wars) -Fixed player elimination not giving credit to killer (Tower Wars) -Buffed offensive damage reduction super weapon to 10/20/40% from 5/10/20% (Tower Wars) -Potentially fixed an issue with player select (Tower Wars) -Freshened up the two introductory text messages in Tower Wars -Added shields to creeps in Tower Wars with 0/10/25/50% of max HP for tiers 0-3 and 0/1/5/25 regeneration rate -Projectile speeds increased, long range towers should have a very noticeable effect (less wasted shots) -Decreased cost of Super Weapons to 250/500/1500 from 250/750/2250 -Tweaked healing Super Weapon to 7/21% from 10/20% -Reduced size of explosion graphic for Tidal (LNW) and Vapor (FW) Towers (lag reduction) Go to top Share this post Link to post
kapil111 Posted January 19, 2012 um...where's the link ? lol Happy Holidays! Changelog: -Changed all instances of "standard" to "tower wars" and "classic" to "tower defense" to avoid player confusion -Nerfed Flooding (DNW) Tower to 300 damage from 320 -Tweaked Nature Tower to 6 damage and 10 range from 5 damage and 12 range -Added hotkey of "W" to super weapons and "C" to change builder -Income timer periodic decrease buffed to 2 seconds from 1.5, minimum timer decreased to 3 seconds from 6 (Tower Wars) -Creep Armor increase interval buffed to 4 minutes from 5, maximum armor still 75% -Nerfed bounty to 50% of income value (grows by 20% each tick) instead of 75% of income value (grows by 15% each tick) (Tower Wars) -Fixed player elimination not giving credit to killer (Tower Wars) -Buffed offensive damage reduction super weapon to 10/20/40% from 5/10/20% (Tower Wars) -Potentially fixed an issue with player select (Tower Wars) -Freshened up the two introductory text messages in Tower Wars -Added shields to creeps in Tower Wars with 0/10/25/50% of max HP for tiers 0-3 and 0/1/5/25 regeneration rate -Projectile speeds increased, long range towers should have a very noticeable effect (less wasted shots) -Decreased cost of Super Weapons to 250/500/1500 from 250/750/2250 -Tweaked healing Super Weapon to 7/21% from 10/20% -Reduced size of explosion graphic for Tidal (LNW) and Vapor (FW) Towers (lag reduction) Go to top Share this post Link to post
Karawasa Posted January 24, 2012 um...where's the link ? lol There is none...this is SC2! Get it automatically on BNET. Go to top Share this post Link to post