WindStrike Posted December 6, 2011 Currently, the way things are with the Fruit Round, because they slow immunity, defenses based around slowing end up failing miserably after about 40 fruit kills (VH). However, if slow immunity were to go altogether, slowing based defenses would probably wreck the field completely. Having the fruit speed up to counteract this would make non-slowing defenses fail miserably. What if Fruit instead are affected by slowing just half as much? There'd be an equilibrium between slow/splash and damage amp/single target defenses. It may not be completely balanced, but it'd be better off than it is currently, where haste/flood/comet and pure light/dark/nature win by default (or, in the case you have enough, mass infrared). Go to top Share this post Link to post