WindStrike Posted September 19, 2011 Splash tower defenses that are based around slowing get owned by the fruit round once slow immunity kicks in. Yes, it's meant as a countermeasure to how powerful these defenses are, but as is, every single-target tower defense build is doing far superior in the fruit kill count. It's nearly impossible to get any higher than about 40 kills because everything the defense is based on is suddenly useless. Instead, have the fruit gain abilities over time (fast, mechanical, healing, image, and undead), or something else that doesn't involve making slow builds useless in the endgame. Go to top Share this post Link to post
Chiquihuite Posted September 19, 2011 The original specifications for fruit were exactly as you describe - gaining those abilities over time. I didn't think we'd changed that 0_o Go to top Share this post Link to post
WindStrike Posted November 18, 2011 The original specifications for fruit were exactly as you describe - gaining those abilities over time. I didn't think we'd changed that 0_o Ah, you're right, they do get those abilities over time. However, they also gain slow immunity, which pretty much makes single target towers (cough, Blitz) the best towers for fruit. Go to top Share this post Link to post