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Karawasa

Element TD 0.73

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Changelog:

-Countdown timer duration is now weighted by finishing player difficulty versus the average (so if you're below it, longer, otherwise no change)

-Countdown timer multipliers changed back to (VE-VH) 5,4,3,2,1 from 7,6,4,2,1

-Implemented "kick -#" command (vote kick)

-Added text messages for "Normal Order" and "Normal Length" (to indicate absence of Chaos/Shorts)

-Cleaned up the intro in various ways

-Added timer window for dialog timeout

-Fixed stacking of dialogs (for good this time)

-The default difficulty is now Normal where applicable (was Very Easy)

-Tweaked projectile sound/launch location for Cannon Tower (DE) and upgrades

-Tweaked projectile model/sound for Earth Tower and upgrades

-Tweaked projectile sound for Light Tower and upgrades

-Tweaked projectile sound for Darkness Tower and upgrades

-Tweaked projectile sound for Fire Tower and upgrades

-Tweaked projectile sound for Water Tower and upgrades

-Tweaked projectile sound for Nature Tower and upgrades

-Tweaked projectile sound for Periodic Tower

-Tweaked projectile model/sound for Forge Tower and upgrades

-Tweaked projectile model/sound for Well Tower and upgrades

-Tweaked projectile sound for Life Tower and upgrades

-Floating Text for Douse (LNW) only appears upon leveling up now

-Slightly reduced size of Douse (LNW) caster effect (lag reduction)

-Celerity Tower (FNW) to 1 attack speed, no minimum range, and 500 damage base from 0.66 attack speed, 6 minimum range, and 400 damage base

-Impetus (FNW) now treats distances below 7 as 7 (therefore 7 distance, i.e. 50% of base, is minimum damage possible)

-Disease Tower (DN) buffed to 18 base damage up from 15 base damage

-Poison Tower (DW) buffed to 10 damage up from 8 damage

-Infrared Tower (FN) nerfed to 8 damage down from 10 damage

-Magnify Tower (DF) nerfed to 140 damage down from 150

-Flamethrower Tower (DEF) tweaked to 0.66 attack speed and 80 damage from 1 attack speed and 120 damage

-Tweaked Phasing (ENW) to -4% and max of -60% from -7% and max of -70%

-Ephemeral Tower (ENW) nerfed to 600 damage down from 720

-Added TacoManStan to credits

-Tweaked Napalm (DEF) visual for buff and explosion

-Tweaked Ephemeral Tower (ENW) projectile color

-Fixed annoying death sounds for wave 34, 43 (again)

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I think every difficulty is now Normal where applicable. I keep selecting 'hard' and being given normal. :/

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I think every difficulty is now Normal where applicable. I keep selecting 'hard' and being given normal. :/

You sure? I just tested it with;

Very Easy minimum, select Hard

Hard minimum, select Hard

Player vote, select Hard

and got Hard all three times. Can you make a replay?

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