Karawasa Posted July 2, 2011 Changelog: -Countdown timer duration is now weighted by finishing player difficulty versus the average (so if you're below it, longer, otherwise no change) -Countdown timer multipliers changed back to (VE-VH) 5,4,3,2,1 from 7,6,4,2,1 -Implemented "kick -#" command (vote kick) -Added text messages for "Normal Order" and "Normal Length" (to indicate absence of Chaos/Shorts) -Cleaned up the intro in various ways -Added timer window for dialog timeout -Fixed stacking of dialogs (for good this time) -The default difficulty is now Normal where applicable (was Very Easy) -Tweaked projectile sound/launch location for Cannon Tower (DE) and upgrades -Tweaked projectile model/sound for Earth Tower and upgrades -Tweaked projectile sound for Light Tower and upgrades -Tweaked projectile sound for Darkness Tower and upgrades -Tweaked projectile sound for Fire Tower and upgrades -Tweaked projectile sound for Water Tower and upgrades -Tweaked projectile sound for Nature Tower and upgrades -Tweaked projectile sound for Periodic Tower -Tweaked projectile model/sound for Forge Tower and upgrades -Tweaked projectile model/sound for Well Tower and upgrades -Tweaked projectile sound for Life Tower and upgrades -Floating Text for Douse (LNW) only appears upon leveling up now -Slightly reduced size of Douse (LNW) caster effect (lag reduction) -Celerity Tower (FNW) to 1 attack speed, no minimum range, and 500 damage base from 0.66 attack speed, 6 minimum range, and 400 damage base -Impetus (FNW) now treats distances below 7 as 7 (therefore 7 distance, i.e. 50% of base, is minimum damage possible) -Disease Tower (DN) buffed to 18 base damage up from 15 base damage -Poison Tower (DW) buffed to 10 damage up from 8 damage -Infrared Tower (FN) nerfed to 8 damage down from 10 damage -Magnify Tower (DF) nerfed to 140 damage down from 150 -Flamethrower Tower (DEF) tweaked to 0.66 attack speed and 80 damage from 1 attack speed and 120 damage -Tweaked Phasing (ENW) to -4% and max of -60% from -7% and max of -70% -Ephemeral Tower (ENW) nerfed to 600 damage down from 720 -Added TacoManStan to credits -Tweaked Napalm (DEF) visual for buff and explosion -Tweaked Ephemeral Tower (ENW) projectile color -Fixed annoying death sounds for wave 34, 43 (again) Go to top Share this post Link to post
Aranneas Posted July 2, 2011 I think every difficulty is now Normal where applicable. I keep selecting 'hard' and being given normal. :/ Go to top Share this post Link to post
Karawasa Posted July 2, 2011 I think every difficulty is now Normal where applicable. I keep selecting 'hard' and being given normal. :/ You sure? I just tested it with; Very Easy minimum, select Hard Hard minimum, select Hard Player vote, select Hard and got Hard all three times. Can you make a replay? Go to top Share this post Link to post
Aranneas Posted July 2, 2011 This was in multiplayer. But sure, give me a few. Go to top Share this post Link to post
Karawasa Posted July 2, 2011 This was in multiplayer. But sure, give me a few. Yup, that's where I tested. Go to top Share this post Link to post
Aranneas Posted July 2, 2011 And now I cannot reproduce. o.O Good job! You scared the bugs away! XD Go to top Share this post Link to post
Karawasa Posted July 2, 2011 And now I cannot reproduce. o.O Good job! You scared the bugs away! XD Phew. Go to top Share this post Link to post
Karawasa Posted July 2, 2011 Since when was infrared overpowered? Started a thread in balance. Go to top Share this post Link to post
Aranneas Posted July 2, 2011 Caught the li'l bugger. I wasn't the only one who noticed this time, either. EDIT: Here, have another. Element Tower Defense _15_.SC2Replay Element Tower Defense _16_.SC2Replay Go to top Share this post Link to post
Karawasa Posted July 3, 2011 Identified and fixed for next version. Go to top Share this post Link to post
Aranneas Posted July 3, 2011 Identified and fixed for next version. Cheers. Go to top Share this post Link to post