dg86 Posted June 30, 2011 Slow towers: Spike (DEN) Mire (DEW) Plasma(FLW) Supernova(FLN) Amplification Towers Glacial(ELW) Invocation(ELN) Erosion(DFW) Hex(DFN) All 8 of these are useful for obvious raisins. Now onto the other 12: The two really awesome towers and should be the standard for damage for any triple element tower (wealth notwithstanding from what I hear): Annihilation (DLN) Comet (DLW) Both have uber AoE and a strong source of backup damage to be strong against their weakness. Now for the other 10... Flamespewer (DEF): From what I've seen of this tower, it seems to be a glorified mold tower. Basically, you need to get it to hit a long line of mobs to come anywhere near the annihilation or comet tower's damage output, and considering you need 38 stacks of napalm = 8 shots on one mob to get 2000 damage (one shot of an annihilation tower's damage), it seems to be a very hit-or-miss mass-and-set-off-chain-reaction type of tower. Phasor (DEL): DELN and DELW give you this guy as a bonus. Make no mistake, it's as terrible as they come. Here's the math: 225x5=1375 at 12 range on a single target tower. Even if you doubled it, it would barely outdo the annihilation tower on one target, and with a critical 4 range lower! Considering that Mortar towers are so amazing as backups for annihilation though, I suppose it's worth it to quad element DELN despite DEL sucking. Odds are that fire would be a better support for the comet than earth though. Orbit (DEF): Doesn't exist yet. I am hoping it'll be on par with annihilation and comet. In my opinion, it should be light based damage. Drowning (DNW): Instant kill tower, meaning either you instant-kill entire waves or you die horribly. Looking at the fact that it's a damage-dependent tower, that makes the instant kill effect redundant, meaning this tower is junk. Wealth (EFL): Money money money! From what I hear, you can mass enough of these things to be able to fill your entire field with level 3 duals and level 2 triples. In all seriousness though, this tower has three amazing duals with atom/potential/factory, and seems to be a solid triple element tower on its own as well. Once again, couple with water or nature and you'll get both types of triple-element supports. The issue is that unlike DELN or DELW that you lose out on access to pure light or the level 3 dual element support. Seism (EFN): This is an aoe tower with short range. Why use a short range tower when you can get a long range aoe tower like comet or annihilation? Blitz (EFW): Single target, short range. TRASH. Temporal (ENW): Copy paste that last line here too. Velocity (FNW): A refined Darkness does about the same DPS with no micro, and using only 3 elemental summons instead of 6. Tsunami (LNW): See Seism. Except this one requires micro on top of that. Go to top Share this post Link to post
gwho Posted June 30, 2011 generally agree. Blitz (EFW): Single target, short range. TRASH. Temporal (ENW): Copy paste that last line here too. temporal is trash, but not exactly blitz. i'll use the lower level versions for dps comparison haste (EFW) - when it gets fully charged, it has 1- .88 attack speed, which is 200 / .12 = 1666 dps on a single target. thats basically equivalent to the seige tank tower, cz u can say it averages full damage on 3 targets, and half damage on 2 more. so 400 damage x 4. maybe a bit more. if it hits 2 more targets, or combined with slow. In any case, you can say the dps is comparable to the seige tank tower's dps, except it's focused onto a single target. it has its role and option. i dont see a problem. ephemeral (ENW) now this guy is crap. not only do u have to micro it 24/7, (and even more so b/c it has fast attack speed), but the dps is 560 / .66 = 848 maximum on a single target. im gonna be the broken record player again: if we're going to have towers the REQUIRE 24/7 micro, the dps better damn well be worth the clikcing. the dps of ephemeral should be greater than haste, since haste doesnt really require micro. if haste can achieve dps of 1666 for a good majority of the time, then To make ephemeral tower comparable to haste tower, should have dps of around 2000 or more. or something like that. That makes it around 1300 damage with attack speed of .66. yeah ridiculously large. but that's how it works out. I'd prefer to see Ephemeral and celerity towers with lower attack speed so that even if you have to constantly spam click, there's at least time for you to micro other towers in between volleys. Reduce the spamming requirements by reducing attack speed, and buffing damage-per-shot. Even after that, the overall DPS needs to be boosted. Micro-requirement is a cost. not mineral cost, but cost nonetheless. any such micro justifies compensation in other respects. Adding AOE would reduce the need for ridiculously high damage-per-volley, if you don't want it to be a single target specialist. Go to top Share this post Link to post
dg86 Posted June 30, 2011 generally agree. Blitz (EFW): Single target, short range. TRASH. Temporal (ENW): Copy paste that last line here too. temporal is trash, but not exactly blitz. i'll use the lower level versions for dps comparison haste (EFW) - when it gets fully charged, it has 1- .88 attack speed, which is 200 / .12 = 1666 dps on a single target. thats basically equivalent to the seige tank tower, cz u can say it averages full damage on 3 targets, and half damage on 2 more. so 400 damage x 4. maybe a bit more. if it hits 2 more targets, or combined with slow. In any case, you can say the dps is comparable to the seige tank tower's dps, except it's focused onto a single target. it has its role and option. i dont see a problem. ephemeral (ENW) now this guy is crap. not only do u have to micro it 24/7, (and even more so b/c it has fast attack speed), but the dps is 560 / .66 = 848 maximum on a single target. im gonna be the broken record player again: if we're going to have towers the REQUIRE 24/7 micro, the dps better damn well be worth the clikcing. the dps of ephemeral should be greater than haste, since haste doesnt really require micro. if haste can achieve dps of 1666 for a good majority of the time, then the ephemeral tower should have dps of around 2000 or more. or something like that. That makes it around 1300 damage with attack speed of .66. yeah ridiculously large. but that's how it works out. Celerity and Ephemeral require constant micro, so reduce the load by makign the attack speed slower, but with stronger damage. Adding AOE would reduce the need for ridiculously high damage-per-volley, if you don't want it to be a single target specialist. Even if what you say would be true, the fact that the obliteration has that critical 4 extra range allowing the top right of the middle to shoot to the very last turn and the bottom right to hit the bottom edge means that the obliteration is much better. Not to mention that the haste has to get fully charged. I suppose that these are a bit more effectively massable since 16-22 ranged towers are only fully effective in those 8 middle tiles. Go to top Share this post Link to post
gwho Posted June 30, 2011 Even if what you say would be true, the fact that the obliteration has that critical 4 extra range allowing the top right of the middle to shoot to the very last turn and the bottom right to hit the bottom edge means that the obliteration is much better. Not to mention that the haste has to get fully charged. I suppose that these are a bit more effectively massable since 16-22 ranged towers are only fully effective in those 8 middle tiles. yes, u did mention the critical range. that is extremely true. seige tank tower is just really strong. i'd like to see such kind of towers with lower attack speed and higher damage-per-volley. that always feels more powerful, and it also gives it a potential drawback, since you can miss stuff between longer attack cd's. it acts as a mini-nerf. Go to top Share this post Link to post
dg86 Posted July 1, 2011 IMO it's not "really" strong. On very hard or whatnot, once the fruit starts flying, I can only get to 20some kills. (Though this is in multiplayer with leaks because of time constraints.) IMO it's the standard. Try playing very hard--on any strategy--in a pub game. Tell me how well you do when you have some imbecile going herp derp mass 12 o clock on very easy look at me I'm GDLK. If you can win, great! Those towers are legitimately viable to build. If you can't, however, odds are, tower needs a buff. Go to top Share this post Link to post
Karawasa Posted July 1, 2011 The game should be more "beatable" from 40-60. Go to top Share this post Link to post