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Tower Balance Wishlist

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There should be one right? we have 54 + upgraded versions of towers. When people start addressing individual towers are too OP/useless, it's going to get messy. I think it would be good to have non tower balance suggestions separate from all the tower suggestions.

Right now, one of the best triple towers imo is the polar tower Polar32.jpg. it has great damage, higher range, splash, temporary HP reduction, AND damage amplification. holy i'm-the-best-at-everything batman!

Some of the other better towers imo is the Nova Tower, Nova32.jpg. 60 damage / 1.5 sec in 10 AOE. you can hit like 15 creeps and that's like 600 damage overall. thats, really good, but the polar tower still kind of outdoes it in damage, plus everything else. Of course nova tower has slow + WIDE damage, whereas the polar tower is more focused. This kind of niche-making is good.

i'm not necessarily saying let's nerf these, but other towers certainly end up having to reason to exist if you're a player trying to be efficient and observant. It would be nice if towers all had some niche rather than be totally overshadowed by other towers in all respects.

Since we have a nice format of fixed, uniform prices for each tier of towers, a dimension of balancing - cost - is essentially removed. we can focus on balancing the effects to match its worth in money.

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What is the quark towers' angular speed?

does fast mode rotate at exactly double the speed of slow mode's rate?

Slow mode should do slightly more damage than the exact double of the fast rate:

- we have fractional damage so that is not an issue right?

- slow mode does things in bigger chunks, so there is chance to overshoot

- if the dps is the same, then infinitely fast frequency is best b/c it will hit every bit while it is in range. slower speeds means that a few units will walk out of its range b4 the sweep comes back around to hit them. so slower speeds means you have a loss. (you can also think of a very very slow speed with proportionally high damage to keep the dps constant. You will let a ton of guys go buy and end up not hitting them).

So the last reason especially is why slow mode shouldn't be 1/2 speed and x2 damage of fast mode. But it should have an extra bonus - slightly more damage than x2 or slightly faster than 1/2

Since the rate of rotation is not as straight forward to describe or do math with, i suggest adjusting the slow damage to, say, 22 damage per rotation.

And let's state the rate of rotation. (it's 1 cycle per 1 game-time-second right?) I presume that's what attack speed means for this tower.

Then the slow tower, when it goes into that mode, is there at least some tooltip somewhere saying its attack speed?

is it possible to change the mouseover info for a unit/structure in the center bottom where you also see damage?

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In my experience, the annihilation tower seems to be the single best tower in the game, no questions asked. Furthermore, its three dual element towers are also very good (well, the dark/light and light/nature--the dark/nature = meh). Masquerade tower is solid, and if you go up to dark and light level 3, you get the insanely awesome deceit tower, which can clone your annihilation towers several times over! I have yet to use the death tower since that's just a single target tower and doesn't really perform spectacularly unless other towers have done most of its work for it already.

Furthermore, if you decide to quad element with earth, you get access to invocation and spike towers, which amplify and slow, respectively.

IMO this seems to be the single best combo in the game, because the moment you get your obliteration/annihilation towers going and support them with masquerade/deceit towers to make them that much better, there just seems to be no excuse whatsoever for leaking past that point.

Overall, this is the way I'd rate the elements:

1) Light--most used pure towers, great range, lots of fantastic 2-element towers such as the quark, trickery, life, and electricity trees, and parts of some of the best three-element towers in the game (annihilation, phaser, invocation, supernova, plasma)

2) Darkness--artillery, deceit, and goes into annihilation and spike towers.

3) Nature--I rate this above earth because it goes into the wonderfully good annihilation tower, while phasor is inferior IMO. Also is part of the immortality and fountain towers.

4) Earth--because it's the best quad-element complement for the above 3, giving you access to damage amplification and slow at once. Also the mold tower placed in the correct locations just gets absolutely hideous AoE damage.

5) Fire--good damage, but just about everything it creates has low range.

6) Water--is there anything good about this entire element besides the fountain tower? Other than that, it seems everything it does, other elements can do *better*.

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I don't mind if people start individual threads per tower. Too many subforums means the forums are spread thin. But, I've pinned this thread as a wishlist if people so choose to use it.

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