gwho Posted June 26, 2011 Is the difficulty balanced according to tower damge or enemy HP or some other method? whatever it is, let's display it in the choice box. It's always nice to know exactly what effects the choices difficulty setting entails beyond the nebulous "easy / normal / hard" labels. assuming it's by enemy HP, very easy (50% hp) easy (75% hp) normal (100% hp) hard (125% hp) very hard (150% hp) something like that Go to top Share this post Link to post
Karawasa Posted June 26, 2011 Actually difficulty does a few different things. It affects creep HP as mentioned, it affects creeps "armor" (% damage reduction), and it affects the base for bounty (higher difficulty = more mineral). I could change the mouseover text, though I kind of like the current flavor text. Alternative would be mouseover of; (For Very Hard) 100% creep HP, 50% damage reduction, 1.1 bounty base Go to top Share this post Link to post
gwho Posted June 26, 2011 Actually difficulty does a few different things. It affects creep HP as mentioned, it affects creeps "armor" (% damage reduction), and it affects the base for bounty (higher difficulty = more mineral). I could change the mouseover text, though I kind of like the current flavor text. Alternative would be mouseover of; (For Very Hard) 100% creep HP, 50% damage reduction, 1.1 bounty base ah, using mouse overs would keep things very clean. brilliant, btw, using a trigger damage reduction btw, instead of using armor or trying to artificially recreate war3 armor Go to top Share this post Link to post