Karawasa Posted August 24, 2010 We have a few different modes in development (Tower Wars, Team, Hero, Mini-Game). Even without them, we have a fair amount of modes as it is. What does this mean? It means the dialog menu at the start will get too long, or may already be so. Thus, we need to cleverly design this menu so that it can be as short as possible. One step is to lump together things that are mutually exclusive yet go together. Another is to order menus such that mutually exclusive things cancel each other. Think about what modes can be mixed, and what modes can't or shouldn't. I'd also like to introduce the idea of entering modes by text. Something like -VHARCM = Very Hard, All-Random, Chaos Mode. With all of these ideas in mind; Current Dialog 1. Host Select, Player Vote, Enter Selection 2. Difficulty (VE, E, N, H, VH) 3. Element Randomness (AP, AR, SR, DP) 4. Creep Randomness (CM) 5. Duration (SM, XSM) 6. Additional? Yes, go 7. No, stop. 7. Race (RM) 8. Extreme (EX) Expanded Dialog 1. Host Select, Player Vote, Enter Selection 2. Difficulty (VE, E, N, H, VH) 3. Element Randomness (AP, AR, SR, DP) 4. Creep Randomness (CM) 5. Duration (SM, XSM) 6. Additional? Yes, go 7. No, stop. 7. Tower Wars (TW), Hero (HM), Team (TM.), Mini-Game (MG) 8. Race (RM). If Tower Wars/Mini-Game, skip. 9. Extreme (EX). If Tower Wars/Mini-Game, skip. Update #1. Go to top Share this post Link to post
holepercent Posted August 24, 2010 possible to push tower wars and mini games all the way up? doesn't really make sense to select samerandom, chaos, extra short mode then try to select either of those 2 modes.. with the result being either invalid selection or overwriting the earlier selected options.. Go to top Share this post Link to post
Karawasa Posted February 15, 2011 possible to push tower wars and mini games all the way up? doesn't really make sense to select samerandom, chaos, extra short mode then try to select either of those 2 modes.. with the result being either invalid selection or overwriting the earlier selected options.. Only problem with that is those modes shouldn't get much exposure. However, we can make it so that a random/chaos/short selection eliminates TW and MG. Go to top Share this post Link to post