holepercent Posted April 8, 2010 <-removed from the pool.. instead of removing stuff from the common pool, for this, you add stuff into your own pool. chance to see all towers get some use and perhaps some interesting combinations.. duals and triples would be drafted separately. each drafter picks 5 duals and 7 triples. you can only build the towers you drafted. you cannot build a triple unless you draft at least one of the duals that upgrade to that triple. for 2 players, no repeats would be allowed for 3/4/5 players, 2 sets would be drafted. all 15 duals/20 triples must be taken before the 2nd set commences. for 6/7/8 players, 3 sets would be drafted. all 15 duals/20 triples must be taken before the next set commences. no element draft is needed as the towers already determine the elements. Go to top Share this post Link to post
Karawasa Posted August 1, 2010 to consider: does everyone end up 6-ele with a limited tower selection? That seems to be a problem! Go to top Share this post Link to post
holepercent Posted August 2, 2010 the regular forum draft could easily end up 6-ele too.. only the drafters agreed to stay away from 6-ele (and periodic being removed from the pool by draft host in the middle of the first draft and added into the rules after that.) in this case, even 6 ele you'll still need to draft a 'semi-balanced' set of towers or better. like you'll need cover for weakness, support towers, splash and ST balance and stuff.. Go to top Share this post Link to post
holepercent Posted August 15, 2010 tested a 1v1 with lesher in irc, duals and triples drafted separately. DP #2 1v1 test draft 1 Duals Draft dvdlesher 1st: Vapor draftpick 1st: flame dvdlesher 2nd: well draftpick 2nd: blacksmith dvdlesher 3rd: ice draftpick 3rd: hydro dvdlesher 4th: Trickery draftpick 4th: mushroom dvdlesher 5th: electricity draftpick 5th: magic Triples Draft draftpick 1st: zealot dvdlesher 1st: impulse draftpick 2nd: muck dvdlesher 2nd: corrosion draftpick 3rd: voodoo dvdlesher 3rd: Drowning draftpick 4th: quaker dvdlesher 4th: tidal draftpick 5th: roots dvdlesher 5th: laser draftpick 6th: golem dvdlesher 6th: hail draftpick 7th: flamethrower dvdlesher 7th: windstorm Overall: dvdlesher duals: Vapor, well, ice, Trickery, electricity triples: impulse, corrosion, Drowning, tidal,laser, hail, windstorm draftpick duals: flame, blacksmith, hydro, mushroom, magic triples: zealot, muck, voodoo, quaker, roots, golem, flamethrower everyone is REALLY impulsive! 3 players (so far) with ideal first pick as impulse in DP #2.. and the tower is almost always voted out as first removal in the original FDS. Go to top Share this post Link to post
holepercent Posted August 17, 2010 another 1v1, this time duals and triples drafted together. DP #2 1v1 test draft 2 dvdlesher 1st pick: gunpowder draftpick 1st pick: impulse dvdlesher 2nd pick: laser draftpick 2nd pick: well dvdlesher 3rd pick: hydro draftpick 3rd pick: nova dvdlesher 4th pick: mushroom draftpick 4th pick: tidal dvdlesher 5th pick: poison draftpick 5th pick: hail dvdlesher 6th pick: decay draftpick 6th pick: ice dvdlesher 7th pick: muck draftpick 7th pick: electricity dvdlesher 8th pick: zealot draftpick 8th pick: quark dvdlesher 9th pick: root draftpick 9th pick: trickery dvdlesher 10th pick: enchantment draftpick 10th pick: gold dvdlesher 11th pick: corrosion draftpick 11th pick: windstorm dvdlesher 12th pick: quaker draftpick 12th pick: drowning dvdlesher duals: gunpowder, hydro, mushroom, poison, disease. triples: laser, muck, zealot, roots, enchantment, corrosion, quaker draftpick triples: impulse, nova, tidal, hail, gold, windstorm, drowning. duals: well, ice, electricity, quark, trickery Go to top Share this post Link to post
Karawasa Posted August 19, 2010 I propose; Dual: 1-3 players = no repeat, 4-6 players = 1 repeat, 7-8 players = 2 repeat Triple: 1-2 players = no repeat, 3-5 players = 1 repeat, 6-8 players = 2 repeat Other then that, looks good! Go to top Share this post Link to post