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holepercent

Draft Pick #2

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<-removed from the pool..

instead of removing stuff from the common pool, for this, you add stuff into your own pool. chance to see all towers get some use and perhaps some interesting combinations..

duals and triples would be drafted separately. each drafter picks 5 duals and 7 triples. you can only build the towers you drafted. you cannot build a triple unless you draft at least one of the duals that upgrade to that triple.

for 2 players, no repeats would be allowed

for 3/4/5 players, 2 sets would be drafted. all 15 duals/20 triples must be taken before the 2nd set commences.

for 6/7/8 players, 3 sets would be drafted. all 15 duals/20 triples must be taken before the next set commences.

no element draft is needed as the towers already determine the elements.

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the regular forum draft could easily end up 6-ele too.. only the drafters agreed to stay away from 6-ele (and periodic being removed from the pool by draft host in the middle of the first draft and added into the rules after that.)

in this case, even 6 ele you'll still need to draft a 'semi-balanced' set of towers or better. like you'll need cover for weakness, support towers, splash and ST balance and stuff..

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tested a 1v1 with lesher in irc, duals and triples drafted separately.

DP #2 1v1 test draft 1

Duals Draft

dvdlesher 1st: Vapor

draftpick 1st: flame

dvdlesher 2nd: well

draftpick 2nd: blacksmith

dvdlesher 3rd: ice

draftpick 3rd: hydro

dvdlesher 4th: Trickery

draftpick 4th: mushroom

dvdlesher 5th: electricity

draftpick 5th: magic

Triples Draft

draftpick 1st: zealot

dvdlesher 1st: impulse

draftpick 2nd: muck

dvdlesher 2nd: corrosion

draftpick 3rd: voodoo

dvdlesher 3rd: Drowning

draftpick 4th: quaker

dvdlesher 4th: tidal

draftpick 5th: roots

dvdlesher 5th: laser

draftpick 6th: golem

dvdlesher 6th: hail

draftpick 7th: flamethrower

dvdlesher 7th: windstorm

Overall:

dvdlesher

duals: Vapor, well, ice, Trickery, electricity

triples: impulse, corrosion, Drowning, tidal,laser, hail, windstorm

draftpick

duals: flame, blacksmith, hydro, mushroom, magic

triples: zealot, muck, voodoo, quaker, roots, golem, flamethrower

everyone is REALLY impulsive! 3 players (so far) with ideal first pick as impulse in DP #2.. and the tower is almost always voted out as first removal in the original FDS.

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another 1v1, this time duals and triples drafted together.

DP #2 1v1 test draft 2

dvdlesher 1st pick: gunpowder

draftpick 1st pick: impulse

dvdlesher 2nd pick: laser

draftpick 2nd pick: well

dvdlesher 3rd pick: hydro

draftpick 3rd pick: nova

dvdlesher 4th pick: mushroom

draftpick 4th pick: tidal

dvdlesher 5th pick: poison

draftpick 5th pick: hail

dvdlesher 6th pick: decay

draftpick 6th pick: ice

dvdlesher 7th pick: muck

draftpick 7th pick: electricity

dvdlesher 8th pick: zealot

draftpick 8th pick: quark

dvdlesher 9th pick: root

draftpick 9th pick: trickery

dvdlesher 10th pick: enchantment

draftpick 10th pick: gold

dvdlesher 11th pick: corrosion

draftpick 11th pick: windstorm

dvdlesher 12th pick: quaker

draftpick 12th pick: drowning

dvdlesher

duals: gunpowder, hydro, mushroom, poison, disease.

triples: laser, muck, zealot, roots, enchantment, corrosion, quaker

draftpick

triples: impulse, nova, tidal, hail, gold, windstorm, drowning.

duals: well, ice, electricity, quark, trickery

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I propose;

Dual:

1-3 players = no repeat, 4-6 players = 1 repeat, 7-8 players = 2 repeat

Triple:

1-2 players = no repeat, 3-5 players = 1 repeat, 6-8 players = 2 repeat

Other then that, looks good!

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