Karawasa Posted August 17, 2009 http://www.wc3c.net/showthread.php?t=87798...light=textsplat Could this be updated for 1.24 use? What are the downsides? Can this replace TextTag usage? Thoughts? Go to top Share this post Link to post
Deaod Posted September 21, 2009 Okay, attached first version. On a side note: Is there a way for you to allow me to upload .w3m and .w3x files? TextSplat_1.0.0.rar Go to top Share this post Link to post
Karawasa Posted September 21, 2009 I'll test it when I get home today. You should already be able to upload .w3x, and now you can upload .w3m. Go to top Share this post Link to post
Karawasa Posted September 29, 2009 I implemented it and got it working. I encountered a bug though. When using the SetTextSplatPosUnit() function, the height offset parameter translated to a plain old z offset from 0. Shouldn't it be z offset from head or overhead of the unit? Go to top Share this post Link to post
Deaod Posted September 29, 2009 sorry, but thats model dependant, ie. I cant access that value. Go to top Share this post Link to post
Karawasa Posted September 29, 2009 How does the TextTag native do it then? I used the same offset for SetTextSplatPosUnit() as I was using for SetTextTagPosUnit() but got different results... What can we do about this? Virtually all the instances of TextSplat are above a unit, so this is important. Go to top Share this post Link to post
Deaod Posted September 29, 2009 Use a higher offset (+512 might work better) TextTags are on a different layer than images rendering-wise. Go to top Share this post Link to post
Deaod Posted November 4, 2009 I updated TextSplat. This time I uploaded all components to the SVN repo (ie. I uploaded ARGB, ImageUtils, Font, TextSplat and the Trebuchet library (which contains the default font that comes with the TextSplat library). Go to top Share this post Link to post