Karawasa Posted August 16, 2009 Let me see if I can describe this well. When cast (point target) it will shoot an "Orb" to the target point (it stops when it reaches the point). Along the way this "Orb" will spawn "Shards" that land randomly and deal AoE damage. "Shards" spawn every X seconds, with X being a function of the distance to target point. That way, the "Orb" will always spawn X "Shards" regardless of distance traveled. Go to top Share this post Link to post
Ghan_04 Posted August 17, 2009 This is something we want for a tower? Go to top Share this post Link to post
Karawasa Posted August 17, 2009 This is something we want for a tower? Why not? What problems do you see? Go to top Share this post Link to post
Ghan_04 Posted August 19, 2009 No, I don't see any problems. I just wanted to make sure this was indeed a tower idea and not something else you were cooking up. Go to top Share this post Link to post
Twilice Posted August 19, 2009 Hehe, actaully it was something I cooked up. Here is the testmap with a somewhat like the basics, but I think it won't look like this at all since some things are changed. https://forums.eletd.com/index.php?act=atta...post&id=908 commands -start (to start) -orb (useless now when I fixed orb1, but switches to orb2 which were a much simplier version) Go to top Share this post Link to post
Karawasa Posted August 22, 2009 Deaod, will this tower lag anymore than other "dummy unit moves" towers? By this I mean how does the "lag" compare to say Shrapnade, Shockwave, Orbit, Boomerang etc.? Go to top Share this post Link to post