Karawasa Posted August 6, 2009 Boomerang Tower - Tower throws a boomerang that deals damage to any passersby, then goes back to the tower, dealing damage to more enemies. I noticed you have this resource at Wc3C; http://www.wc3c.net/showthread.php?t=106276 Would you be able to do a version that doesn't have the four dependencies. I loathe to import a bunch of stuff for just one spell. The terrain considerations are also not needed. It needs to be affected by damage bonus buff (as all damage towers do). Thus, when you go to deal damage something like; if has this buff then dam = dam *1.15 elseif has other buff dam = dam * 1.3 elseif has yet another buff dam = dam * 2.5 endif Go to top Share this post Link to post
Deaod Posted August 8, 2009 homing boomerang yes/no? Sure i can cut some external libraries. The Walkability and Destructable ones for example. I'd like to keep GroupUtils though, because its a common library. Also, can you give me more details as to how this effect will be triggered? Go to top Share this post Link to post
Karawasa Posted August 8, 2009 It should not be homing. How about something like Beast Master's Axe Throw from DotA? Essentially it shoots out two "Boomerangs" from each side that meet up and then return. Each boomerang is its own thing, so if a unit gets hit by both then double damage. Also, damage potential should reset on the way back. Thus if a unit gets hit by both on the way to and on the way back, that is quad damage. Go to top Share this post Link to post
Twilice Posted August 8, 2009 Cool But sadly that spell looks much more awesome when your hero is moving to get those cool angles and movements. Maybe something similar can be done? Go to top Share this post Link to post