Karawasa Posted August 4, 2009 Shrapnade is the spell that basically acts like a cluster bomb. At the moment, the initial projectile goes to the position of the target when it was cast (thus it misses a lot). It would be nice if the initial projectile was homing instead. Just to clarify, the shrapnel (clusters that are created after initial hit) should continue to be random (i.e. no change). This is for the Gunpowder tower (so you know what to test). Go to top Share this post Link to post
Deaod Posted August 8, 2009 I took a look at the trigger for Shrapnade. Youll have to change targeting for this spell from point to unit. If it already is targeting units, tell me and i can start modifying it right away. Go to top Share this post Link to post
Karawasa Posted August 8, 2009 I'll get to this when I get home. Can you code it in the meantime and I'll change the rawcode later? Go to top Share this post Link to post
Deaod Posted August 9, 2009 Only thing that now needs to happen is that the base spell should target units (and ONLY units, a point wont work). Attached a new version. Pay attention to this spell as i sort of hacked my way through the code. Shrapnade.rar Go to top Share this post Link to post
Karawasa Posted August 9, 2009 Upon this code and change you told me over IRC, the projectiles launch and then land in random places. Go to top Share this post Link to post