Guest M45T3R Posted March 26, 2009 The new AOE heal seems to be slightly overpowered. Maybe reduce heals to 15%? Go to top Share this post Link to post
Guest Sancdar Posted March 27, 2009 I think it actually works fine at 20%, but YMMV. The old style of heal penalized long-path builds, while the new one is harder overall but focused more successfully on anti-splash. One side effect is that it's harder to leak repeatedly, which has always been a problem with dune worms due to earth armor, healing, and level progression. On the other hand, leaked healers can heal creeps in subsequent waves, so the timing on that can really hurt you. Go to top Share this post Link to post
holepercent Posted March 27, 2009 The new healing would feel overpowered sometimes, especially in random and if misplayed. probably tower choices is more important than ever. more importantly is the need to adapt and realise that maybe slow and splash isn't the only way to complete the game.. Go to top Share this post Link to post
Guest Timberwolf Posted March 27, 2009 Composite is more overpowered than healing. So no. Go to top Share this post Link to post
Guest M45T3R Posted March 27, 2009 Oh and I have a question about the slowing. Is the percentage of slow deducted from 100% of movement speed or from the current speed? i.e. is 30% slow + 30% equal to 60% slow or 51%? Go to top Share this post Link to post
Karawasa Posted March 27, 2009 Oh and I have a question about the slowing. Is the percentage of slow deducted from 100% of movement speed or from the current speed? i.e. is 30% slow + 30% equal to 60% slow or 51%? 60%, everything is calculated from the base. Go to top Share this post Link to post