Guest Vadoff Posted February 8, 2009 The model sizes should really be toned down; the same "growth" effect can easily be accomplished without going to such extremes. Currently, the largest model fills the entire screen, looks tacky/unprofessional, and makes it very difficult to build towers around it. Go to top Share this post Link to post
jolin012 Posted February 8, 2009 don't read this if you want 4.0 content to be a complete surprise Yes, it is true, it was discovered and toned down in later private betas. even later in teh private beta cycle, the golem has changed so it's ability has no longer anything to do with growing in size or power, so as soon as we output a new public version there should be no worries about this. Go to top Share this post Link to post
Guest ungulateman Posted April 5, 2009 I like the current rules for flesh golems. They're my main unit for wiping out late-game creeps. Go to top Share this post Link to post
PunKZ Posted April 11, 2009 Yes, it is true, it was discovered and toned down in later private betas. even later in teh private beta cycle, the golem has changed so it's ability has no longer anything to do with growing in size or power, so as soon as we output a new public version there should be no worries about this. Don't tell us too much, just say it's fixed next time Go to top Share this post Link to post
echinodermata Posted April 12, 2009 @PunKZ: unfortunately, the hidden text in your quote isnt hidden Go to top Share this post Link to post
jolin012 Posted April 12, 2009 I tried to fix it. unfortunately, in my browser, spoiler don't work.. is it fixed now? Go to top Share this post Link to post
Guest M45T3R Posted April 12, 2009 I tried to fix it. unfortunately, in my browser, spoiler don't work.. is it fixed now? Yes Go to top Share this post Link to post