Guest Silfarion Posted January 13, 2009 I have a suggestion here; you should know that after an undead unit dies, it reborns after about 2-3 seconds, and i always thought that it was a bit of wasting time, since they still only have a tiny bit of Hp again, so how about reducing that time? Go to top Share this post Link to post
jolin012 Posted January 13, 2009 hm, maybe. i don't feel much of a problem now but also i can't tell a reason why not to. I guess I don't care that much if it's 1.5 or 3. dunno what to think really. Go to top Share this post Link to post
DDRKirby(ISQ) Posted January 13, 2009 the delay is part of the reason that undead waves are more vulnerable to AoE damage--it makes it so that the creeps clump up more. IMHO this is a good thing, since healing/mech/fast all disfavor AoE damage. Go to top Share this post Link to post
jolin012 Posted January 13, 2009 thing is, with 1 sec or 1.5 sec, it would do the same effective clumping. Go to top Share this post Link to post
Guest Silfarion Posted January 14, 2009 thing is, with 1 sec or 1.5 sec, it would do the same effective clumping. But the problem is that, yes at the begging of the wave it can be clumping but at later on it just wastes some time (since it will be almost impossible to have clumping effect since only 3-4 will be left, and BTW because of the splash tower, many will die at once), and even if it is 2-3 sec, it still gets an effect of clumping because the first dies will most likely reborn at about middle of the wave (and the ones revived last will still die, since you also should have some damage towers by when you see the undead creeps). Go to top Share this post Link to post
jolin012 Posted January 14, 2009 yes that is true, clumping becomes the same, but is a Bit earlier to happen, so well yes, in one aspect a tiny bit better clumping. And I like to lower the dead time a bit. 1-1.5 instead of 2-3 would be nice I think. Go to top Share this post Link to post
Guest Sancdar Posted January 16, 2009 thing is, with 1 sec or 1.5 sec, it would do the same effective clumping. Not quite, although I guess it would be close enough. Usually even an AoE build will kill the first 3-5 creeps before they start really advancing, so however many seconds it takes for the ones that survive to come through makes a difference for where your front towers will be shooting when reviving begins. That's pretty minor though. A bigger difference is that a shorter revive time will increase the difficulty for single-target builds, which undead waves already fairly dominate. Also, in multiplayer games, shorter revive means an even harder time for everyone but the guy who finishes first. People already leak like crazy on undead, I don't know that making it harder for them is necessary. Either way I guess it's mostly a minor difference, but I don't mind spending an extra 1 second on each undead wave. Go to top Share this post Link to post