Cisz Posted September 8, 2008 Is this (several hours of ronald hunting) related to a memory leak? It's not of any importance that the maimum ronalds the map can handle is capped at 33k ofc, but maybe that what caused the crash is causing problems earlier too? Go to top Share this post Link to post
Kaini Posted September 8, 2008 I guess there is somewhere a memory leak Already talkes a bit about that with karawasa. Maybe you should move that thread to bugreports? Go to top Share this post Link to post
Guest Jacob Posted October 16, 2008 It could have either been coincidence, it might have had to do with the ronalds kill count wich came to a max cap. you might have made a lot of slowing towers wich resulted in to many ronalds filling the screen thus crashing your game. If its a common script bug / memory leak, most often the game doesnt crash like that, it will either run slow or get delay / lag when playn over battlenet, thats just what my common sense tells me but im not sure. Go to top Share this post Link to post
Cisz Posted October 17, 2008 Jakob - Let me reming you that there are never more than 30 ronalds on the map. And I did 72.000 ronalds on the 3.0, so it's probably not the counter either. Go to top Share this post Link to post