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Found 1 result

  1. Karawasa

    Score Model

    With the recent 1.1 patch, I think it is time to start a discussion on the scoring used by ETD. I'm looking for feedback from the players. What works? What doesn't? I have included the current model as reference; All points are multiplied by the difficulty. Normal = 1. Hard = 2. Very Hard = 3. Insane = 4. Each creep killed gives points equal to the wave number + five. So your base points for wave 5 would be 300 ((5+5) * 30). If you don't leak, you get a 25% increase to your base points for the wave. If you complete the wave in under 30 seconds, you get a 4% increase per second to your base points for the wave. If you complete the wave in over 30 seconds, you get a 2% decrease per second to your base points for the wave. Max -100%. You get a networth bonus percentage equal to (ending networth/base networth) to your final score. Networth is equal to gold unspent + gold given if you sold all towers. This means Random gives 11% more. Classic Game is considered complete after finishing wave 55. If you complete the game in under 40 minutes, you get a 2.5% increase per minute to your base score. If you complete the game in over 40 minutes, you get a 2.5% decrease per minute to your base score. Base networth is the total bounty of all creeps. Normal = 60805. Hard = 79445. Very Hard = 90861. Insane = 103951. Each frog killed gives 200 points. Every subsequent wave of frogs gives 20% more points. Express Game is considered complete after finishing wave 30. If you complete the game in under 20 minutes, you get a 5% increase per minute to your base score. If you complete the game in over 20 minutes, you get a 5% decrease per minute to your base score. Base networth is the total bounty of all creeps. Normal = 69483. Hard = 89142. Very Hard = 102373. Insane = 117564.