Quark should be easier to use in maze mode than in regular mode, since you can build a nice circular maze for the units to pass trough!
What was the old Quark effect?
I think I found what the problem is : Quark AoE is a LOT smaller than that big white orb effect would lead you to believe! It becomes especially obvious if you toggle unit health bars on. Check for yourselves or watch my test replay, you can see that when at the last (replay) wave I set Quark to 8 radius, it doesn't hit on top anymore, despite passing exactly on top of the creeps. (also, the first orb that spawns on the left doesn't do any damage)
So I would suggest increasing Quark AoE to be at least as big than it's graphical effect. It will also make it a lot more forgiving to misplace them a little bit. You might even need to nerf it's damage then, because then it will be more similar to Vapor which has only around 15 DPS compared to Quark's 40...
Another indication that there's a problem with Quark is this 1.27c replay, where I beat LEF Mentat (orange) at fruit despite him having a lot more money than me. You might also want to watch it to check if "Celery" isn't a little bit too powerful right now (though we're only on Normal, on VH that might be different...) when properly placed and microed : compare also me, pink, and Mikro, teal - we're both using WFN, but with quite different results... ETD _ the trouble with quark.SC2Replay ETD 8 FFA N Celeri win 440 pts.SC2Replay