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Cisz

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Posts posted by Cisz


  1. I'd love to have a custom sound in the map, that goes *#ยง%&, if you do something stupid. Similiar to the sound in starcraft.

    Isn't there a "no you don't" kind of sound in tft?

    Edit - I'm serching for sounds in the editor right now, and maybe this could be used:

    sound/interface/creepaggrowhat1.wav

    sound/interface/warning.wav

    sound/ambient/doodadeffects/gateepicbash.wav


  2. It really makes no sense to have healers before wave 7, as two super arrows one-shoot them even on very hard. so if I roll healers early, the game gets easier. The later fast and healing come, the harder.


  3. I have some more thoughts.

    To me, using a menue takes more time than a worker-vote. I have to find the right buttone on a new screen of info in a menu, while i can click on a different place of an allready visible field with a vote.

    Is there a way to have hotkeys in a menu? If so, that would totally solve this issue for me.

    The advantage of a menu would be, that all game options could be either chosen by the host or the players or voted upon.

    Like this (host menu):

    Difficulty

    [ ] Allow a choice for each player

    [ ] Allow a vote

    [ ] Force very easy for all players

    [ ] Force easy for all players

    [ ] Force normal for all players

    [ ] Force hard for all players

    [ ] Force very hard for all players

    Randomness

    [ ] Allow a choice for each player

    [ ] Allow a vote

    [ ] Force a game without random for all players

    [ ] Force a game with allrandom for all players

    [ ] Force a game with samerandom for all players

    Extreme

    [ ] Allow a choice for each player

    [ ] Allow a vote

    [ ] Force a game without extreme mode for all players

    [ ] Force a game with extreme mode for all players

    And the players get a vote menue for all options the host allows a vote for, and a choice menue for everything that is allowed to be chosen.


  4. @ Gipface - It's easy enough to prevent that.

    What we came up with so far is this:

    If one (any, say pink?) player enters a command like this: "-ladder adfg653j" (the last part beeing a code he got of the website or from the bot), the game prompts all other players "Player [playername] wants to play a ladder match. If you accept this challenge, enter a valid ladder code." Now all players can do their "-ladder 5ja5h33". If after this two or more players entered a valid ladder code, they and only they have a ladder match.

    To report a ladder game result, the winning player (or maybe losing player, we will see into that) has to report a different code back. Something like "4eH2}". And ofc this "game result code" is only generated if one of the laddering players scores a win, and that disallows kicking an oponent in a ladder game.

    Your post raises an interesting point:

    To prevent the host kicking all other ladder oponents, leaving only the weakest one in game, the game result code should onle be generated if none of the laddering players is kicked during that match. Kiking non-laddering players or kicking a ladder player and finishing the game as a non ladder match are perfectly ok ofc.

    Thanks for the tip. :)


  5. Autocast would be triggered everytime the tower starts to fire, has the spell ready and is not allready under the effect, right? Most of the time that sounds like about the perfect time to do so, so I the tower has autocast for the spell, most micro could be substituted by proper placement. Hm. :?

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