Impulse Tower issue in WarCraft 3 Posted January 30, 2010 One of the things that's been bothering me with Impulse Towers is the fact it acts like all other towers - it naturally shoots the closest target. Unless you're controlling them to shoot the farthest target, which becomes annoying at times, they become almost useless for the period of time when the enemies get point blank. This can last for a rather long time depending on placement, but there's typically at least one enemy really far away at all times that it'd be better off auto-targetting. Is there a way to way to make it auto-target the farthest target so that it's actually useful all of the time rather than only half the time? I know a minimum range is possible, though I've the feeling that'd cause too detrimental of an effect on its balancing.