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Brule

Testers
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Posts posted by Brule


  1. sorry the delay, i dont have too much time to play/post anymore, kinda busy

    but i did a few test and yes, are more dificult than before, but the main concept remais the same, if the first ronald leak from you main defense you are pretty lost already, of course is a lot easy leak now than before.

    so i think its ok for now


  2. as i can see it through the forum, one of the most talking imbalance was the tier 3 dual support aka Blaksmith and moonwell, so i sugest this:

    change teh way you bufs the support, incress (A LOT)the cooldown on the tier 1, and will decressing with each upgrade, with a minor boost on %, something like this:

    tier 1: incress 50% atk speed/dmg with a 60 seg cooldown, last 60 sec

    tier 2: incress 75% atk speed/dmg with a 40 seg cooldown, last 80 sec

    tier 3: incress 100% atk speed/dmg with a 10 seg cooldown, last 100 seconds

    this way, tier 1, 1 tower at time buffed

    tier 2: 2 towers

    tier 3: 10 towers

    what you guys think about?


  3. well tryed Mass slows on area 4, and looks normal, some creeps have dificultes to pass when are a lot of then stacked, but that is normal i think.

    btw

    Mass nova lag as hell my game, i could even move my mouse when i massed Nova on ronalds

    ps. mass slow+healing = epic fail :P

    looks normal.w3g


  4. well, here are the replay, sorry about the folder, i put beta map in a BETA map inside download folder to not mix up when i host, download/BETA is the folder

    i was trying test the ronald bug, so i used -gold/-lumber/-level

    ps. i had tryed redo the bug, is looks like is only the green player thats bugs, i had anhother replay, this time in correct folder, and the creeps try walk into the start gate.

    zig zag.w3g

    Bug.w3g


  5. Honestly, it looks quite fine.

    yes, they looks fine (better than the current one) but the water terrain looks like has a special treatmeant, leaving the others looks alike,


  6. @Brule : You've said it because every cliff is grass terrain? I also think so... There's only one different...

    Indeed, not just the clifs, but the grass area around the walls


  7. I think Kindle was substantially weakened from 4.0PB. I think it's one of the two or three strongest duals early on there, because it's the only composite damage tower. Now it's much more likely that it's a stopgap water damage until you can upgrade to Windstorm.

    as far i can remember kindle was fire damage not composite in PB (i could be wrong, lont time dont play PB)


  8. I don't mind negative critique, it helps me make things better. Like with the first one, I did the terrain well for a normal map, but for a TD it just didn't make sense. This should be much much better.

    Here are the zones/elements/themes whatever:

    P1: Dalaran City (light/nature)

    P2: Ashenvale Forest (nature/earth)

    P3: Ruined Jungle (water/nature)

    P4: Lordaeron Village (light/earth)

    P5: Orcish Lordaeron (earth/fire)

    P6: Plaguelands (darkness/light)

    P7: Ruined Village (darkness/earth)

    P8: Felwood Swamp (darkness/nature/water)

    it could be following the element weakness

    Darkness/Water

    Water/Fire

    Fire/Nature

    Nature/Earth

    Earth/Light

    Light/Darkness

    Darkness/Water

    Water/Fire


  9. oh, i didint have seens this before, now that is a lot better the the current beta 21, walls really make the terrain looks nice,

    nice work void.

    cant wait to see it when ready


  10. I am hosting a (small) LAN-party next week.

    Any chance we can play EleTD 4.0 by then?

    humm, i dont think next week is already done, will take a little while, is almost there, but will take more than one week sadly.

    but dont worry, i know that every one is working hard to make this ready to go.


  11. i have thinking, if would exist a downgrade button on Elemental Arrows, And Elemental Cannons to quick swap elements between waves, without selling/rebuilding all the towers

    would be easy to mantain a elemental weakness against the waves, without taking much of the micro.

    several times that i try sell/rebuilt, i aways leak, because i am not fast enoght to sell/rebuild

    not to say would encorage news players to learn the elements weakness system. and how take advantage of then.

    only on element towers and elements cannons, because i think is kinda hard make a triple element reconize the dual that its came from.


  12. i was playing just for play this days and found a strange bug on mushroom tower, they seens to not attack at all

    is in Beta20

    i have created a BETA folder on download folder to not mix up the maps when i am playing online, so sorry about that

    Bug.w3g


  13. Able to sell pures again would be nice - why was that feature removed?

    and yes - the food bug makes the abuse harder - but both these bugs should be fixed by:

    -Pure Clones back to not cost Food - or produce the food that they cost.

    -Clones Upgrade/Cancle/Sell if Original tower does.

    -Able to sell Clones alone would be a neat feature to reimplement. (this one can not be "Abused" but is simply cause it gets players upset.)

    one thing i sometime get upset, is because clones pop up right where i will build a tower, so should be a sell button on clones that only destroy then, but 0 refund

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