dash Posted August 3, 2018 How do you do this in the editor? 1. Spawn units to route to area then loose hp if it enters waypoint5 Spawn Unit(based on current wave) at waypoint1 Order last created unit to move/go to waypoint2 then Order last created unit to move/go to waypoint3 then Order last created unit to move/go to waypoint4 then Order last created unit to move/go to waypoint5 then Unit enters waypoint5 set variable Life random integer (currentwave to(currentwave*2)) 2. Towers upgrade to another Tower Pick every unit owned by Player If player has 1arrowtower + 1cannontower +1magictower Add ability "transform to ArrowCannonTower" If unit uses ability "transform to ArrowCannonTower" then Remove 1arrowtower + 1cannontower +1magictower 3. Monsters wave per level Monsters are different per level but every 10 levels is only 1 monster that is the boss Go to top Share this post Link to post
Karawasa Posted August 4, 2018 I'm assuming you're using this: https://github.com/MNoya/Element-TD? You''ll probably have better luck posting there as the Dota 2 devs don't check these forums much I reckon. Go to top Share this post Link to post
dash Posted August 5, 2018 You know other developer? he is busy so I don't know of another developer for tower defense. Cannot add him as friend in dota. Go to top Share this post Link to post